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November 3, 2016 at 11:29 am #214820
With the recent launch on PlayStation 4 and PS Vita, Darkest Dungeon has now sold more than one million copies.
We remember reading this article from Yacht Club Games, makers of the amazing Shovel Knight and appreciated their transparency about hitting 1MM copies. So this is a gesture to continue what they, and other developers, started.
There are a lot of things we can say about hitting the one million copies threshold, but none of them truly encapsulate the event. We are humbled, grateful, excited, freaked out, dizzy…
More than anything, though: WE THANK YOU!
Darkest Dungeon is on sale on a variety of storefronts: Steam, PlayStation Network, GOG, Humble Store, Apple OSX App Store, CDP.pl, SoftClub, Nuuvem.
We were going to post a pie chart with sales breakdown by storefront, but the reality is that Steam accounts for 94% of our copies sold up to this point. Steam is obviously an enormously popular storefront, but there are a few other reasons for this lopsided number as well:
- Early Access was done only on Steam, and launched February 3, 2015. Sales were extremely strong right off the bat–we did over 50,000 copies in 24 hours, which definitely resulted in a lot of stunned faces around our office.
- Full release for PC and Mac occurred on January 19, 2016 and brought the game also to GOG.
- PlayStation 4 and PS Vita versions only launched on September 27, 2016. Sales have been decent so far (approximately 50k copies worldwide), but the recent launch accounts for the reason why the platform only represents a tiny amount of our cumulative sales to date.
- Crowdfunding was done via Kickstarter and Humble Widget and accounted for the first ~11k copies sold
<Image Courtesy of the Legendary Dan Panosian>
We do have some charts to share! First is our sales chart (top) and our concurrent users (bottom) on Steam since our Early Access launch.
As you can see our EA launch was incredible! But something that we are proud is that our peak concurrent users happend on our full release on Jan 19th. While our full release wasn’t as high of a peak as our EA release, you can see a really solid sale period (Steam Holiday Sale) leading up to the release in January.
While the majority of our sales come from the United States, there are many regions in which our game has done well in. This is in part why we pushed hard to localize the game in 7 languages at launch, and plan to add more in the future.
Random Factoid: Per SteamSpy, the average owner has played 27 hours of Darkest Dungeon.
The Bit about History
In 2013, we broke ground on DD because we were intensely passionate about the idea, and hoped that a robust but niche RPG audience might find it interesting to embark on a merciless and dark exploration into what it truly means to be a hero. It would be an RPG about the sword arm, not the sword. Only in our wildest dreams would the game find an audience of the size that it has.
Our goal was always to make the game without diluting our original creative vision, and then let it succeed or fail based upon its own merits. We are beyond happy that people have found it captivating.
From the first announcement and release of the “TERROR AND MADNESS” trailer through the recent PlayStation launch, we have been excited to see the game resonate.
The Bit about Adventures Ahead
Thanks to your support, and the game’s success, there are some exciting things ahead. As you might have seen, we recently announced the first DLC, “The Crimson Court”, coming in early 2017.
Steam Workshop support has long been on our to-do list, but we needed to finish the core game before doing it. Official modding support is coming! We can’t wait to see what the community comes up with.
Other platforms that might be a fit for DD are high on our list. Tablet immediately comes to mind; as it turns out, we accidentally designed a pretty cool touch interface from the beginning! Other console and handheld devices remain interesting as well, and we’d like to get the game to as many potential fans as possible.
Official Merch, starting with our final Kickstarter rewards (Art Prints, Art Books, Dioramas) is high on our mind. We have some things in the pipe already, but we invite interested partner companies to propose co-productions at the business inquiries line in the signature block of this post.
Last, but not least, we can confirm that Red Hook will most certainly be making another game.
“Game 2” hasn’t begun production yet, and this in no way means that we are done supporting or adding to Darkest Dungeon. But as long as you keep supporting what we do, we want to keep making things for you! It is not hyperbole to say that we are doing our dream jobs, and we love what we do. We also specifically love Darkest Dungeon, despite the fact that we, too, sometimes lose our favorite heroes and want to destroy our keyboards. We get Afflicted from time to time during development, though we aren’t quite ready to share with you what each of our predominant Afflictions are!
<Image courtesy of the legendary Joe Madureira>
The Bit about the Thanking
We want to extend a special thank you to our Kickstarter and Humble Widget backers. Without you, this game simply could not have been made the way it was. Although we have now delivered on the vast majority of rewards, we still have our prints, dioramas, and art books to make–and we are ridiculously excited to start manufacturing of those soon! Stay tuned for details. We are working on them.
We would also like to thank so many wonderful people and organizations that were involved in helping us get to this point. Here are a few, but the list is by no means complete: dear friends at IndieMegaBooth, Valve, Sony, Humble, GOG, Apple… we began listing all the other independent developers that we owe thanks to, but the list was getting super long and we still are afraid of forgetting people that have been incredibly important and helpful. So let’s make the thank you general and widespread: if you know us and have helped us, you know what we are thankful for.
Darkest Dungeon has already been a ride beyond our wildest expectations. We hope you continue with us into all the uncharted realms ahead. Until then, cinch your harness, ready the anti-venom, and continue the good fight…or douse the torches and search dark corners for gold. The choice is yours…
Red Hook Studios
FMI:November 3, 2016 at 1:52 pm #214875
“the average owner has played 27 hours of Darkest Dungeon” And I thought, that 200 hours wasn’t enough to fully appreciate this awesome game…
Also I’m glad, that your game has sold 1 milion copies already. I love when good game developers achieve something.November 4, 2016 at 10:52 am #215258
Your game is as inspiring as it is grueling. It is one of my absolute favourite games, and indeed, pieces of art I’ve ever had the pleasure of experiencing. I’m so glad that you and your studio will be able to build on this success and continue to make games. I’m excited to see what you come up with!
I don’t have many regrets in my life, but one of them is certainly that I didn’t take the chance to back you with as much money as I could afford during your Kickstarter. I’m looking forward to the future, The Crimson Court, and perhaps trying my hand at modding. It would be amazing to contribute, if even just a little bit, to this astounding game of terror, madness and sweet, hardwon success!November 4, 2016 at 1:45 pm #215280
woooooow this Keyboard kill 😮 so impressive, an artistic performance for sure
well, i can’t get enough of this game, as far as i go i see all the improvement since the early access, and it’s lovely
now, i come out with a new crazy idea in mind:
– maybe being able to resurrect heroes with reeeeeeaaally hard stuff to get, i mean, yes, at this rhythm it’s almost better to lvl up a fresh new Hero, but, it can be a funny thing in some sort of side quest;
my idea for this is the following: a ritual of dark magic can be perform in the settlement, from the graveyard (could necessitate an upgrade extremely expensive in Legs as well to be able to perform, like 200 of each, to contain this feature for end game purpose only), then, if you bring back 2 (or 3) DIFFERENT UNIQUE RARE items that can be found ONE by defeating a Shambler, ONE by a Collector and maybe another ONE by a new type of monster of that level category, coming from a new DLC, you can raise back one of your “favorite regretted hero” (probably afflicted)
it could make sense,
since that when you have all the ancestors items, all the heads you kinda run pass those awesome monsters (but of course if you lose some of them by dead heroes and want those items back) and i feel it is sad cause it’s a freaking challenge every time, it is end game potential, and it’s funny to build up a group minmaxed in the purpose of hunting those monsters..
with those rare loot added to the game, you want to chase them even more, and hope to get lucky to found one, and lucky that he drop you one of those rare ritual ingredients, without the fact that you have to run the dungeon as well and come to fight them not necessarily in the best shape …November 12, 2016 at 4:05 pm #217892
I love this game to death … but what and why I’m missing here. I dont see any “SALES BREAKDOWN” here in Europe, not on PSN, not on MacOS. I own the game on PC, but wanted to check out this platforms as well…so again, what do I miss regarding this sale event?!November 21, 2016 at 10:15 am #221119
I could on the receiving end of those “Thanks” twice, as I bought the game both for PC and PS4.
But I refuse.
I am the one to be grateful for such, SUCH a marvelous experience. THANK YOU, it´s been an awesome ride. And I expect more.
Note: I still make impersonations of Wayne June while driving by myself to work.November 22, 2016 at 5:40 pm #221443
Such a great game- you guys deserve every sale that this game has generated!!
"I'm suspicious of the dreams I cannot remember, the words only others can hear."
Johnny Truant - House of LeavesNovember 25, 2016 at 2:26 am #222316
Congratz, Red Hook.December 19, 2016 at 4:04 pm #229644
I would love to see a DS version of this game! I’ve played plenty on the PC and love it, but i’d very much enjoy being able to play it easily on my DS on the train in and out of work, at lunch ect, its a game i feel i could play for years to come.January 19, 2017 at 9:47 am #240100
3DS release would be cool, but I’m also wondering if we have a chance of seeing DD on Switch? It could work really well: game could be conveniently played both on the go and on a big TV screen, all using the very same device. Android release would help playing while on the go, however I really appreciate how convenient is playing games on a dedicated mobile gaming console since I’ve bought 3DS :).
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