Topic: Character mod not working

These forums are closing and migrating to a new location! Please go to forums.darkestdungeon.com and create your account. Feel free to bring your posts over to this new forum.

This topic contains 8 replies, has 3 voices, and was last updated by  enderskape 1 year, 9 months ago.

  • Author
    Posts
  • #325786

    enderskape
    Participant

    I began working on a character mod yesterday, using the 20 step tutorial here

    and after following all the steps, the game crashes upon trying to open up the character menu, select the character in a dungeon, or begin the character’s turn in a fight. The animations seem to work just fine, but interacting with the character in any way crashes the game. I have the crash logs available if that would help, and I would greatly appreciate any advice on what needs fixing.

    #325804
    Balgin
    Balgin
    Participant

    Check the anim & skel files have the same class name as the art sprites. Also check the fx files all have the same file name as well.

    #325814

    enderskape
    Participant

    I ran through them and everything seems to be in order, but now I’m getting an error that says:

    Assert Failed:
    (returnType != Types::k_count)
    EffectTarget:GetTypeFromId in effect.cpp line 74
    Effect.Target: Invalid Type ta

    I get the feeling I missed something, so I’ll keep looking, but hopefully this helps. Thank you for the advice.

    #325835
    Vaylen
    Vaylen
    Participant

    This sounds like the usual “something very small has gone wrong”-error. Just check everything… I hope you’ll find it <3

    A good idea(Despite being quite lengthy) is to add everything you modded one at a time to a working state(Like, start by making a copy of a leper or something, then go add your first ability, then second etc, then start adding all animation and visuals one at a time).
    This could help you actually pin down where to look for the issue. It takes awhile, but if nothing else works, it’s a surefire way to see results.

    #325840
    Balgin
    Balgin
    Participant

    Yeah. Strip it all out then add files back in one at a time. Load the save, see if you get the error message, close the game and repeat with the next file. Once you finally get your error message you’ll know that the latest file you added was the one that needs to be fixed.

    #325841

    enderskape
    Participant

    This sounds like the usual “something very small has gone wrong”-error. Just check everything… I hope you’ll find it <3

    A good idea(Despite being quite lengthy) is to add everything you modded one at a time to a working state(Like, start by making a copy of a leper or something, then go add your first ability, then second etc, then start adding all animation and visuals one at a time).
    This could help you actually pin down where to look for the issue. It takes awhile, but if nothing else works, it’s a surefire way to see results.

    Yeah. Strip it all out then add files back in one at a time. Load the save, see if you get the error message, close the game and repeat with the next file. Once you finally get your error message you’ll know that the latest file you added was the one that needs to be fixed.

    That’s a great idea! I ended up having to have steam reacquire the files to fix the error and will have to start over anyway, but I’ll certainly keep checking step by step to make sure thingsa are working. Thank you both for the help!

    #325842

    enderskape
    Participant

    This sounds like the usual “something very small has gone wrong”-error. Just check everything… I hope you’ll find it <3

    A good idea(Despite being quite lengthy) is to add everything you modded one at a time to a working state(Like, start by making a copy of a leper or something, then go add your first ability, then second etc, then start adding all animation and visuals one at a time).
    This could help you actually pin down where to look for the issue. It takes awhile, but if nothing else works, it’s a surefire way to see results.

    Yeah. Strip it all out then add files back in one at a time. Load the save, see if you get the error message, close the game and repeat with the next file. Once you finally get your error message you’ll know that the latest file you added was the one that needs to be fixed.

    That’s a great idea! I ended up having to have steam reacquire the files to fix the error and will have to start over anyway, but I’ll certainly keep checking step by step to make sure things are working. Thank you both for the help!

    #325848
    Vaylen
    Vaylen
    Participant

    If you see any results, I’d be happy to know.

    #325860

    enderskape
    Participant

    I’ll let you know if/when I make progress, and when I upload it to the workshop/nexus.

Viewing 9 posts - 1 through 9 (of 9 total)

The forum ‘Modding’ is closed to new topics and replies.