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Tagged: PSN DLC
July 3, 2017 at 5:30 pm #264364
We poured our blood, sweat, and more blood into the Crimson Court and seeing the response from players has been incredible. A more traditional, modular expansion would have been a simpler prospect but our goal was always to enrich and enhance the core campaign by weaving the curse and Courtyard into the fabric of the Estate.
Since launch, there’s been a flurry of activity going on around the Darkest Dungeon community! Streamers have been drawing thousands of viewers, discussions on our forums and r/darkestdungeon are in full swing, and Steam user reviews are coming in fast and furious. All this feedback has been invaluable in helping us to refine the overall experience for the better. To that end, we wanted to take a moment to give an update on our progress on a few specific items.
During the first week post-launch we were able to respond to the few large bugs that popped up, as well as push a great deal of tuning adjustments with relative speed. Since then we’ve slowed down our outgoing builds to allow more us to capture more of the smaller bug fixes, collect metrics, take a hard look at the Courtyard & curse metagame.
Here are just a few of the things we’ve taken to heart:
Courtyard quest 1 (Burn the Hives) being misleadingly long/difficult for level 0’s: There is now an embark warning letting you know this quest is not suitable for fresh recruits, and is longer than a usual/ no-firewood short quest. We wanted to get the new content in front of players as soon as possible, but unfortunately this resulted in some people feeling tricked into taking underpowered heroes into a rough dungeon. This should help a bit with that, letting you know that diving right in is up to you. It’s not a milk run quest, for sure…
Content gated by RNG-determined drops: We like the slow building of the infestation, culminating in an invitation drop/opportunity to challenge a Courtyard boss. However, our goal was not to lock all that bloodsucking goodness away from our players. To help move things along, last week, we added 1 invitation to the quest rewards of each previous Courtyard boss quest in order to provide players with a chance to sample the next epic dungeon whenever they want. Further invitations remain lootable from Gatekeeper mobs at High infestation levels, and are generally required to complete the quest. (The quests are designed to take more than 1 attempt to get through.)
Blood management and drop frequency: Related to the topic above, while we’ve tuned blood drop rates few times, we’re planning on adding a ‘Gather the Blood’ courtyard quest, which requires no Invitation, and will become a reliable, primary source of blood. Random drops from mobs will become less frequent, but this quest solution provides a) a reliable way to collect a supply of blood, and b) access to the courtyard content without an invitation. This change will go live later this week.
Chatty cursed and afflicted heroes: Last week, bark times, interaction pauses, and several other timing delays were shortened in an effort to sand down the rough edges. Additionally, we’re removing the party stoppages associated with Curse progression – you can expect this latter change later this week.
The Fanatic lacks incentive: The Fanatic is designed as a hunter boss – one that the party should fear. To raise the stakes (get it? hilarious) of his encounter, he will drop an valuable tonic, “The Cure”, that will clear the Crimson Curse from an affected hero! He’s also getting his loot tables punched up to add more incentive for enduring his roast.
We take your feedback, critiques, and criticisms seriously, and will continue to monitor your impressions and discussions. We love our game, and are committed to improving it with the community’s help.
PSN RELEASE: August 22nd!
One of the most common questions we have right now from the community is, ‘When will the DLC hit PSN?’ After reviewing the work that’s left to be done for bug tickets and support issues, and factoring in the time to get through certification and store prep, we are targeting August 22nd. This is a bit later than we originally intended, but it will result in the most stable and smooth release, which is ultimately the most important factor. August 22nd isn’t that far away and we are excited to bring the DLC to our PS4 and PS VITA players.
CHINESE and KOREAN LANGUAGE SUPPORT
We are excited to add Chinese and Korean language support to the game. We are in the process of harvesting the community translation contributions and then we’ll identify all the new strings that need translated. We will have a more in-depth update for this soon, and will try to give an idea of expected schedule for release of those languages.
IS DARKEST DUNGEON COMING TO OTHER PLATFORMS?
Many of you have been asking about Switch, Xbox, tablet, and such. The short answer is that yes, other platforms are planned for release. We can’t formally announce anything just yet, but news is not far away and we can’t wait to share with you!
A big expectant congratulations to our tireless Community Manager, John Lindvay, who, along with wife Christina are about to have TWINS. And by “about to”, we mean literally any moment. John’s going to take some well deserved time off during the next little while, and we wish him the very best.
Finally, we want to thank all of you for a successful Crimson Court launch. It is through the support from all of you that we’ve been enabled to continue supporting Darkest Dungeon since starting on Kickstarter, going through Early Access, full release on PC/Mac/Linux and PSN, and the following large free updates (Town Events, Radiant) through this DLC launch. We are extremely grateful to have such an active, vibrant community who engage with us all the time, be it from sharing fan art, or discussing ideas, or making mods to the game.
Our average number of daily players over the last two weeks has been incredible–often over 100,000 throughout the day! Those dungeons are packed!
So from all of us here at Red Hook Studios: a very sincere, torch-lit thank you.
Tyler Sigman (@tylersigman)
Co-Founder and Game Designer
Red Hook Studios
------------------------------------------------//July 3, 2017 at 5:55 pm #264374
Hey, congrats to you guys! And congrats to John and Christina!
Flesh and Blood, Hell and Horror.
Life and Death in their purest form.July 3, 2017 at 6:20 pm #264376
I really hope he drops music boxes. That would make my day X3
Either way, thanks a ton for all the work you guys have put in. I bloody love this game <3July 3, 2017 at 8:10 pm #264408
Congratulations to John and Christina! I love the game, I can’t wait to see new hotfixes and updates. Are you going to change the curse’s mechanics? And could blueprints be rewards for completing the mission and not a drop? It doesn’t make sense a monster to have a blueprint. Thanks for your hard work!July 4, 2017 at 12:05 am #264426
My favorite Crash Bandicoot game.July 4, 2017 at 8:36 am #264439
I’ve really been enjoying the update. I’ve been slowly sinking myself into it so haven’t really come across any of the problems others have mentioned (except 3 losses to the crocoduck in a row, the first a party wipe but if anything that’s what I expect and like about the game) but still, the changes listed above sound great. Looking forward to playing this for a long time, in several new estates.
Visit HMV Plays, my YouTube channel where I play various games for your entertainment, including Darkest Dungeon!July 4, 2017 at 7:42 pm #264508
I still feel that The Fanatic, with three turns in a row, is still a little much. This is especially noticeable when you’ve got yourself lacking in options to choose from to not take more than one or two members of your party afflicted with the curse. And since you can assume that he will always put someone on the pyre, that’s already one person down and two attacks he can still do remaining. On top of that he gets three actions to do what he will with later. Seeing this on a normal Darkest Dungeon run is a little too difficult especially when he’s in the first hallway and your heroes are essentially prone to heart attacks by the end of the dungeon if you succeed. I’m still enjoying the hell out of the base game, and from a lot of the content I was able to play until the difficulty proved a little too much, I enjoyed it. I really wish you guys the best of luck with coming updates and would love to see where later developments go.July 5, 2017 at 2:05 am #264528
Eden Genesis WsParticipant
Thank you for your hard work. I have been waiting for this DLC and am very happy with the result.
Talking about blood, I was expecting a Boss like Dracula but it seems we won’t have any vampire unless the blood suckers are intented to be seen as vampires. It’s fine for me as I really like it.
I felt in love with this game since the first time I saw it. I bought it on both PC and PS4. Of course, I bought the last DLC yesterday only, but I didn’t noticed it was release as I’m also playing another great game called “Battle Broters”.
Can’t wait to see future DLC infos!
EdenJuly 24, 2017 at 1:20 am #265534
I like this game. This was really exciting…August 22, 2017 at 10:42 am #324735
Today is the 22nd of August and still no DLC on PSN. Could you please provide a new estimate for PSN release?August 23, 2017 at 12:10 pm #324776
Ignore that, it appeared in the store today and I bought and downloaded it earlier. Thanks 🙂September 20, 2017 at 5:31 pm #325855
Already I wanted to tell you that I like your games very much and that I am spending a lot of hours on it, but what would be even better would be to put there a modifier of shortcuts
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