Topic: Issue: White boxes replacing .targfx

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This topic contains 3 replies, has 3 voices, and was last updated by scorpiovaeden scorpiovaeden 2 years, 9 months ago.

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  • #322203

    rationaldrunk
    Participant

    Hi, so I’m not really a modder, and am merely trying to replace the graphical effects of the Warlock mod from here:
    http://www.nexusmods.com/darkestdungeon/mods/167/?

    I’m trying to change the .targfx of “Vampiric_Assault” from “warlock.sprite.weakening_curse_target.png” to “warlock.sprite.hands_from_abyss_target.png”. The .atlas, .skel, and .png files are all imported and renamed from the ingame Occultist folder. They have been otherwise unaltered, and yet the effects appear as white boxes/white tentacles when actually being run ingame (they work normally when used with the Occultist):
    1
    2

    Changed files (and the originals they are replacing) can be downloaded below:
    https://www.dropbox.com/s/gtwl1nkvuj89d4v/Warlock%20Changes.rar?dl=0

    I’m sorry if this seems like a stupid problem to be having, but I’m at my wit’s end, and have zero experience in modding this game. The only hint I have is that while I have modified the .png of his other skills, I left the .atlas and .skel files of those skills unchanged, and they work and look exactly as they should. Modifying “Vampiric_Assault” however included replacing the original .skel and .atlas files in addition to the .png, and it’s the only fx that has gone wrong. What am I missing? Is there something else I should be doing other than changing the references in “warlock.art.darkest”?

    Thanks if you’re willing to help a casual newbie out. Here’s the full hero download in case you needed to inspect the entire thing:
    https://www.dropbox.com/s/55s3zpml3su9qll/warlock.rar?dl=0

    #322509
    actionjack
    actionjack
    Participant

    Seem an easy fix.

    Open the warlock.sprite.hands_from_abyss_target.atlas file in the notepad, change the first line
    occultist.sprite.hands_from_abyss_target to warlock.sprite.hands_from_abyss_target

    save and close. See if that work.

    #322634

    rationaldrunk
    Participant

    Seem an easy fix.

    Open the warlock.sprite.hands_from_abyss_target.atlas file in the notepad, change the first line
    occultist.sprite.hands_from_abyss_target to warlock.sprite.hands_from_abyss_target

    save and close. See if that work.

    First off, thanks for taking your time to help.

    Yeah I’ve changed that line, it still doesn’t work (it’s in the changed files I linked). It’s so weird because the .targfx works 100% on the Occultist, but not the Warlock, even though all I did was copy-paste the files from the Occultist folder into the Warlock one.

    #324789
    scorpiovaeden
    scorpiovaeden
    Participant

    Seems like a PNG export issue to me.

    Save the file as a .PSD file, open it in GIMP – then export it as a .PNG file – be sure to check all boxes when the pop-up box appears. Then add it to the hero folder you are working on.

    The class name needs to match the class you are building, and be sure the new class name is in the atlas file.

    Current class mods/variants:
    Shadow-Dancer, Maiden, Paladin, Lord, Blackguard, Falconer, Apothecary, Huntress, Baron, Diablo Pack (Necromancer, Sorceress, Monk, Demon Hunter, Witch Doctor)

    DOWNLOAD FROM: http://www.nexusmods.com/darkestdungeon/?

    My personal Art work and Novels: www.stevenmouland.com

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