These forums are closing and migrating to a new location! Please go to forums.darkestdungeon.com and create your account. Feel free to bring your posts over to this new forum.
April 26, 2016 at 1:12 pm #150429
We are happy to announce that Linux is officially out as a supported platform! Earlier this month we put out a beta version of the Linux build and with the help of our community members we’ve addressed all the major issues and feel confident in the current stability of the build to give it a wide release.
We want to thank Aaron Melcher of Knockout Games for his hard work in doing the port! Many Linux players will probably recognize his name as he has done many Linux ports for various popular games, and he has done a great job on Darkest Dungeon. We also want to thank our community members who jumped in early to help track down bugs and report them to Aaron as he worked on getting the build ready for release.
While we have your attention it is also a great opportunity to give everyone an update on what all is going on behind the scenes at Red Hook.
MAC APP STORE RELEASE (OSX)
Although the game is already available for OSX via other storefronts, we are excited to be bringing it to the Mac App Store this later this week! Some people prefer to buy their games via that storefront, and we’re happy to oblige as well as to start strengthening our relationship with Apple! Stay tuned for imminent updates.
Let’s talk Town Events. We have now been full steam on Town Events for the past few weeks, and we’re excited about the new features! With the added time we have been able to digest our own internal feedback to the system, as well as the feedback we’ve received from our community.
Last time we talked about Town Events we wanted to put a clear definition out there as to what we want to accomplish with the added system. To reiterate:
- ‘Town Events’ are designed to add variety to the Hamlet over the course of a campaign. Upon returning from an expedition, there is a chance for a thematic event to trigger in town – this functions akin to a deck of event cards.
Town Events add variety to the overall campaign and also provide additional personality to the Hamlet itself! In some cases, the events are related to quests. For example, the ALL SAINTS DAY event has a high chance to proc after successfully completing the Ruins Gather Holy Relics Quest. ALL SAINTS DAY sends the Abbey into a zealous celebration, and makes all treatments there free for that week!. We like this example as it helps answer a common community concern on the value of the various gather/destroy quests that we’ve had in the game for a long time, and have been criticized for their loss in value due to inventory restrictions.
Town Events are currently planned to deploy in mid to late May. We will also be circulating the patch on the “Coming in Hot” beta branch before wide release, so stay tuned for details if you wish to be one of the first to try out the update!
We have previously announced Late Spring/Early Summer as a target for PS4 and Vita release. With the adjustment of schedules and matching up with potential future events we are now targeting late July or August. We want to make sure that all of the Town Event contents we are working on now are solid for inclusion into the console release, as well as making sure it runs like butter and plays well with a controller. Adjusting controls, in particular, is not a quick process. We have a level of quality that we want to ensure in all of our releases and we would rather take some extra time to make it right, rather than rush it out the door. The awesome and talented Sickhead Games has been helping us with the porting.
We remain incredibly excited to bring the game to PS4 and Vita, and we have seen such enthusiasm from the community, as well. Sony has been a fantastic partner to work with, and we can’t wait to make a big Summer splash with the game!
STEAM WORKSHOP / MODDING
Although we don’t have anything concrete here just yet, we wanted to also remind everyone that we are committed to improving the mod-ability of the game and officially supporting it via better tools, docs, and Steam Workshop integration! We have been amazed at the creations we’ve seen already. With everything already mentioned in this update, we’ve just been busy with other things we promised sooner! This remains incredibly important to us and we believe will really strengthen the long-term community of the game. We’ll update you as we break ground!
Those of you already engaging in modding, please feel free to post requests and ideas for tools/docs/etc in the Steam forums.
REMAINING KICKSTARTER REWARDS
Last but definitely not least, we are starting to ramp up the machinery in preparation for producing the remaining Kickstarter rewards: prints, art books, diorama, drawn faces, etc. We have definitely not forgotten these! Finishing up Town Events will check off our last *feature* stretch goals, as well.
More updates coming on all these goodies!
BOOM, that’s it for now! We hope you are excited for all the things 2016 has in store for Darkest Dungeon. As always, we are listening to your comments and feedback at all the places listed below!
–Red Hook Studios
Tech Support: visit Steam Forums or email email@example.com
General feedback: visit the forums, or email firstname.lastname@example.orgApril 26, 2016 at 1:28 pm #150434
I must say: linking Town Events with Collect/Destroy quests is really smart. Kudos!April 26, 2016 at 3:31 pm #150458
VanityPirate - "Banished to the elephant graveyard"
Blood trail killer - "It's like a thumbs up but with Parkinson's tho."April 26, 2016 at 5:02 pm #150512
So excited for the Linux release, but on a side note: I need that Tux in armor to be a plushie.April 26, 2016 at 6:17 pm #150541
Thanks, thanks, thanks! I love all of you, Red Hooks <3 . Also, my greetings. It was a hard way to release that. Belive, you did it great. Thanks a lot again, wish you all the luck :3 .April 26, 2016 at 6:37 pm #150556
Yes!!!!!! Finally!!! The hype is real!!!!
Once is happenstance, twice is coincidence and three times is enemy action.April 27, 2016 at 6:10 am #150697
The Dire AvengerParticipant
That sounds great.
However, can we hope for some sort of… I dunno… extra level, after the Darkest Dungeon?
As much as I love the Lovecraftian genre, the ending kills the player’s motivation to play the game ever again.
"The Darkest Estate is beset on all sights by ennemies; cultist, beasts and demons wage constant war against humanity.
But wherever there is darkness, there are those who fight it."
"Blood is the Emperor's currency, spend it well."May 16, 2016 at 8:43 am #156753
Linux being my only OS, I’m very glad of this release. At least I can play this great game!
I have a quick question: where are the save files stored, knowing that I have purchased the game from GOG?
GillesJune 7, 2016 at 7:36 am #166392
Thanks not only bringing this to us peasants on the PS4 :), but taking the time to do it right. If you get the PS Store to take pre-orders, Im in!June 17, 2016 at 6:36 am #169830
When the game will be released on ios?
When the senses are shaken and the soul is driven to madness… Who can stand?August 29, 2016 at 2:00 pm #187896
It’s late August, and still no update on the Playstation release.
The forum ‘The Tavern’ is closed to new topics and replies.