Topic: My mods don't work

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This topic contains 3 replies, has 4 voices, and was last updated by  versora 2 years, 9 months ago.

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  • #317319


    Hello, I made a mod to pump up the stats of the crusader just for testing. So I copied the file from steamapps/common/DarkestDungeon/heroes/crusader to op%2crusader%20mod/heroes/crusader and changed the stats in the file. I did the thin to upload it to the workshop. The mod doesn’t work. Even if I try to change the original it doesn’t work. Anyone else experiencing this? Any solution ?


    Couple of things to try…

    1. Be very careful in how you path your workshop mod – the uploader is extremely finnicky – and 90% of the time that is why someone’s mod does not work right.

    2. Try uploading the crusader class as the mod (hero folder and all contents). Someone can’t have multiple mods that alter the same file. So this is why it is like that. Again make sure the pathing is correct.

    Current class mods/variants:
    Shadow-Dancer, Maiden, Paladin, Lord, Blackguard, Falconer, Apothecary, Huntress, Baron, Diablo Pack (Necromancer, Sorceress, Monk, Demon Hunter, Witch Doctor)


    My personal Art work and Novels:



    I haven’t actually tried to upload things to the steam workshop yet. I am still in early testing of my own custom class. But I have been testing things this way.

    1. Create a folder anywhere on your system, where you do actual editing.
    2. Create the “C:\Program Files (x86)\Steam\SteamApps\common\DarkestDungeon\mods\<Your Class Name>\” folder.
    3. Create a “project.xml” file in your class folder (maybe automatically created by the steam workshop uploader?)

    When I run my game for testing, I run it using a shortcut to:
    “C:\Program Files (x86)\Steam\SteamApps\common\DarkestDungeon\_windowsnosteam\Darkest.exe”
    This runs a non-steam copy, so only mods I manually installed to that directory will be in effect.

    Also, when I make changes, I remove the entire folder in the Darkest Dungeon / mods directory, and copy/paste a completely new copy. I noticed a lot of times, the game would not recognize the changes unless I did that. Not sure why, but doing that always ensured it loaded an updated and not cached copy of the files.

    If you do not see your mod in the Hammer list when you start your game, double check your “project.xml” file. I actually copied one from a class by scorpiovaeden to use as a template. =)



    I didn’t mess with any of the main game files, but I can’t seem to get any class mod to work. I tried all workarounds related to the bat file, and it just will not run. period. I keep getting the localization.exe has stopped working and needs to close error message. I have the GOG version including CC DLC.

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