Topic: The Darkest Roleplay [BOUNTY BOARD APPLICATION]

These forums are closing and migrating to a new location! Please go to forums.darkestdungeon.com and create your account. Feel free to bring your posts over to this new forum.

This topic contains 133 replies, has 20 voices, and was last updated by VanityPirate VanityPirate 2 years, 1 month ago.

  • Author
    Posts
  • #101737
    relishness oblivion
    relishness oblivion
    Participant

    I really like your design, this ‘GNASHOR’ shows promise. Could even rival the ALMIGHTY ROBED FLESH!

    Could…

    VanityPirate - "Banished to the elephant graveyard"

    Blood trail killer - "It's like a thumbs up but with Parkinson's tho."

    #104083
    Two-Steps-Back
    Two-Steps-Back
    Participant

    The Beaked One 3rd Draft
    The Monster and its Mechanics
    A Humanoid Abomination that works like a Dungeon-specific version of The Collector. The Beaked One is only encountered in Level 3 Warrens dungeons and higher.
    It looks a little like the traditional depiction of a Plague Doctor, but like the Collector, it towers over the adventurers.
    It’s an Evasion Tank with a fair amount of HP, and attacks twice per turn, due to it being encountered alone and unable to summon allies. Its theme is Disease, both physical and mental. It has four attacks; ’Plague Touched’ is a low damage melee attack, with a high blight chance that inflicts a strong blight (3 or 4 damage per turn) that lasts 3 turns. ‘Bad Air’ is a low damage, party-wide attack with a mid-high blight chance that inflicts a strong blight like the previous attack, and again lasts for 3 turns. Both of the previously mentioned attacks have a chance of inflicting a disease upon the target. The other two attacks are stress damage related. One is a single target stress attack, and can inflict an ‘increased Stress damage’ debuff while the other deals team-wide stress damage.
    The Notice
    (Before the first encounter)
    I think there’s a lost Plague Doctor hiding in the warrens. My group for a recent Warren culling run found a large number of Swine that had succumbed to disease/poison or bled out, so if that doctor has figured out how to make even the SWINE sick, we NEED to bring him back to the Hamlet. –Tristan the Highwayman
    Rewards
    1,500 gold and one of two Plague Doctor only trinkets, the Physician King’s Scalpel or Caduceus’ Concoction

    #104868
    relishness oblivion
    relishness oblivion
    Participant

    I like the idea of the Beaked One, what I think would make it complete is a little backstory, because in my own opinion, giving a character a bit of backstory adds to the flair and the image of the character, either to be seen as a knight in shining armour or a terrifying, towering creature of absolute horror and nightmare. Also, you should probably state the stats of the trinkets, that’s what I did for mine.

    (Oh, and I don’t believe you have to keep putting, “1st, 2nd, 3rd, 4th, 5th, 6th drafts” in, I just made my nice and simple, making it all organized and editing it when i felt something needed changing either to be decreased, increased or adding something new. But i am not the one to decide that for you, that is by your choice alone that you undergo these changes, However the Beaked One sounds very interesting in my opinion, maybe a little bit of description to create a difference between a Plague Doctor and a monster?)

    VanityPirate - "Banished to the elephant graveyard"

    Blood trail killer - "It's like a thumbs up but with Parkinson's tho."

    #104880
    Bloodtrailkiller
    Bloodtrailkiller
    Participant

    Aye, a more detailed description with some better organization would be better; the health and the like isn’t a necessity. But make sure it does have a death-point.

    Once you get a fully organized post up, I’ll add it to the bounty board

    Also, the reward; is it per adventurer or for the whole party? ie; does each player get 1.5k or do they have to split it?

    "Sometimes there are a lot of words..."
    "Half the people don't make it to gravy."
    -Vanitypirate
    "'Twas not by fire, but was forged in flame
    That can drown the sorrows of a huntsman's pain" - The Devil and The Huntsman
    "I've got an intelligence of six, please, I got this." - Grog

    #111841
    Unknown
    Unknown
    Participant

    (Feedback would be appreciated)

    Guardian of the Deep

    -Stats
    Max HP = 55
    PROT: 35%
    Speed – 3
    ACC – 75
    Crit – 6%
    Dodge Chance 10
    -Abilities
    Titan’s Crush: Using his spear, the Guardian slams the ground with incredible force. Deals 4-5 damage and chance (90%) to stun EVERYONE ELSE. Cannot be dodged. If a hero is right in front of the Guardian due to Impale, then he’ll also take 10-15 damage.
    Impale: Lunge towards a target, in an attempt to impale them with his Spear. Deals 7-9 damage, debuff: “-10% PROT” for 3 rounds. Also places the Guardian right in front of the targeted hero.
    Torrent: Calls forth a torrent of water which erupts under the heroes’ feet, dealing 2-3 damage and high (110%) chance of stunning whoever is caught within it. Also, debuff them with “-10 DODGE” for 3 rounds.
    Tribal summoning: Summon a shaman. Only usable if there are no other shamans present.

    History:

    Not all fishfolk are born the same way, that was something Shirru knew since he crawled out of his egg. At first he was small and weak, just like any other newborn, but the shamans of his tribe prepared a far greater purpose for him. He was infused with the Essence of the Guardian, a gift made by the fish gods to whoever they choose to be the bearer of their ways, an avatar. At first, he was reluctant to ascend to his call, hew knew it meant that he’d hurt a lot of beings in the name of his Gods. The shamans tried to show him insight on power he’d achieve, but what truly made him accept his destiny was being a witness to the Ancestor’s sacrifice: a woman. The accursed man simply threw her in the abyssal water in exchange of mere gold, something which permanently changed Shirru’s view of humans…
    So he accepted. He became the Guardian of the Deep, swearing to slay every single human soul who dared to venture in the Cove.

    Special features:

    -Comes accompanied by one shaman.
    -Occupies three ranks (he’s bigger than the Siren).
    -Takes two turns per round.
    Will seek out and engage expeditions that either venture too far into the Cove, OR kill at least 8 fish enemies.

    Drops: a lump sum of 1000 gold + the trinket “Slithering Pendant” (An abnormally large chunk of onyx bearing a glowing blue symbol within it, attached to an iron chain. +20% PROT, gradually increasing chance to protect an ally from an attack depending on how low his health is, -3 SPD, -25% attack.)

    Also, he looks like this (except his skin is blue and armor is brown)

    He's rly royal, y'know

    Spoiler

    Himonu Shoru:

    Status: Free (In the Hamlet)
    Coin: 1000

    [collapse]
    #111857
    Unknown
    Unknown
    Participant

    Also, if this gets added to the bounty board, then I’d like make him be one of the encounters in Carmina’s expedition.

    Spoiler

    Himonu Shoru:

    Status: Free (In the Hamlet)
    Coin: 1000

    [collapse]
    #111886
    relishness oblivion
    relishness oblivion
    Participant

    Honestly, this character is pretty interesting. Can’t lie about a guardian of the fish people with a massive club/spear. However, I have SOME suggestions about some skills: The titans crush skills seems to be an interesting concept but MAYBE a little overpowered, I like the rest of that skill but the “Instantly kills whoever is caught under his javelin” It’s cool, I can respect that but maybe it could be watered down a bit but not too much, maybe deals a lot of damage or puts them on death’s door. Also, when you say “Those who are caught directly under it” is that an effect of another skill, possibly impale or am I missing the point? Just that, first time I read through that post, I thought the Impale skill would be used on a hero and would have a chance to become stuck onto the Javelin, then the Guardians next turn (once all the heroes turn is complete) it could chose to do Titan’s Crush. But I like the overall character, looks neat.

    (Oh, might wanna add some rewards as well. Maybe even a trinket if you plan on adding a custom or existing trinket to spice up the Sushi?)

    VanityPirate - "Banished to the elephant graveyard"

    Blood trail killer - "It's like a thumbs up but with Parkinson's tho."

    #111903
    Unknown
    Unknown
    Participant

    Honestly, this character is pretty interesting. Can’t lie about a guardian of the fish people with a massive club/spear. However, I have SOME suggestions about some skills: The titans crush skills seems to be an interesting concept but MAYBE a little overpowered, I like the rest of that skill but the “Instantly kills whoever is caught under his javelin” It’s cool, I can respect that but maybe it could be watered down a bit but not too much, maybe deals a lot of damage or puts them on death’s door. Also, when you say “Those who are caught directly under it” is that an effect of another skill, possibly impale or am I missing the point? Just that, first time I read through that post, I thought the Impale skill would be used on a hero and would have a chance to become stuck onto the Javelin, then the Guardians next turn (once all the heroes turn is complete) it could chose to do Titan’s Crush. But I like the overall character, looks neat.

    (Oh, might wanna add some rewards as well. Maybe even a trinket if you plan on adding a custom or existing trinket to spice up the Sushi?)

    Thanks for the feedback. I’ll update it now.

    Spoiler

    Himonu Shoru:

    Status: Free (In the Hamlet)
    Coin: 1000

    [collapse]
    #112089
    VanityPirate
    VanityPirate
    Participant

    Seems super cool! :^D The Cove could definitely use more love in terms of bosses and expeditions.

    Do you intend for the Guardian of the Deep to be a miniboss or a boss in itself? His HP could use a considerable buff, if it’s the latter; the ghoul’s HP is 33, with 30% protection. Depending on what level you’ve planned this fight for, I think the HP could stand to be bumped up to the 50s-60s range.

    Also, the absolute 0% chance to dodge seems a little iffy to me. Assuming you use dice rolls while DMing, could you maybe give it a very low chance to dodge instead? As the saying goes, ‘RNGesus giveth and RNGesus taketh away’; while the game can be absolutely ruthless sometimes, with its party wipes and all, there are also the chances for lucky breaks, too.

    The same goes to his ‘torrent’ ability, too. Instead of making it impossible to resist the stun, perhaps you could give them a very low chance to resist, instead?

    Additionally, is the ‘Protector’s Insight’ a guard ability? I assume he’ll be guarding his little shaman friend, which will make it impossible to kill the shaman before the Guardian of the Deep bites the dust (unless you get lucky and stun him, I suppose). With him having two turns each, his high damage and stun output, and the shaman’s ability to heal and buff the Guardian, I think it could quickly rack up to become an overwhelming fight.

    I still really like this one as a boss, though! I look forward to seeing more of him! :^D

    My characters-
    "I'd sneak into your burrito." --Bloodtrailkiller
    "you'll never quote me" --Relentless Oblivion

    Spoiler

    "All flesh fails, in the fullness of time."

    Tilly: Grave Robber
    HP: Healthy
    Stress: 30/100 [Neutral]
    Gold: 4585

    Florence Novel: Plague Doctor
    HP: Healthy
    Stress: 15/100 [Relaxed]
    Gold: 75

    [collapse]

    #112164
    Unknown
    Unknown
    Participant

    “Do you intend for the Guardian of the Deep to be a miniboss or a boss in itself? His HP could use a considerable buff, if it’s the latter; the ghoul’s HP is 33, with 30% protection. Depending on what level you’ve planned this fight for, I think the HP could stand to be bumped up to the 50s-60s range.”

    Come to think of it, I kinda wanted him to be a boss right now. Originally I planned him to be a miniboss, that’s why he has pretty low stats. I’ll raise them right now.

    “Also, the absolute 0% chance to dodge seems a little iffy to me. Assuming you use dice rolls while DMing, could you maybe give it a very low chance to dodge instead? As the saying goes, ‘RNGesus giveth and RNGesus taketh away’; while the game can be absolutely ruthless sometimes, with its party wipes and all, there are also the chances for lucky breaks, too.”

    Yeah, I’ll raise that too.

    “The same goes to his ‘torrent’ ability, too. Instead of making it impossible to resist the stun, perhaps you could give them a very low chance to resist, instead?”

    Good idea!

    “Additionally, is the ‘Protector’s Insight’ a guard ability? I assume he’ll be guarding his little shaman friend, which will make it impossible to kill the shaman before the Guardian of the Deep bites the dust (unless you get lucky and stun him, I suppose). With him having two turns each, his high damage and stun output, and the shaman’s ability to heal and buff the Guardian, I think it could quickly rack up to become an overwhelming fight.”

    Actually, he automatically casts a GUARD ability on the shaman if a hero decides to attack him. This ability takes one turn and it lasts only one round, so the heroes can attack the shaman and force this boss to use up one of his turns like this. Or yeah, just stun the boss and kill the little fishhead hiding behind him.

    Spoiler

    Himonu Shoru:

    Status: Free (In the Hamlet)
    Coin: 1000

    [collapse]
    #112166
    VanityPirate
    VanityPirate
    Participant

    Actually, he automatically casts a GUARD ability on the shaman if a hero decides to attack him. This ability takes one turn and it lasts only one round, so the heroes can attack the shaman and force this boss to use up one of his turns like this.

    It’s a cool mechanic, and I like the idea! But it only takes one turn, and it lasts for the entire round. The Guardian has two turns per round, so he could potentially guard the shaman for the entire fight.

    What I’m concerned about is that this will make the shaman unhittable. Those little bastards have a 14-point heal and they can significantly buff another NPC’s crit strike rating and damage. The Guardian’s damage could potentially reach up to 30 points with one buff. With his strong stun abilities, this could easily become fatal for the entire party.

    What this does remind me of– and forgive me for the upcoming spoiler for the third assault on the Darkest Dungeon— is the Mammoth Cyst and the White Cell Stalk. Both the Guardian and the Cyst have a tiny friend with the potential to heal and buff, so what if you replaced the guard ability with the ability to summon another shaman, in the event that one of them dies? This way, with considerable effort, the party could mitigate some of the healing and buffs being given off by the shaman. For the Guardian to replace a shaman of his that’s been killed, he would still have to use one turn, much like the original skill you thought of.

    My characters-
    "I'd sneak into your burrito." --Bloodtrailkiller
    "you'll never quote me" --Relentless Oblivion

    Spoiler

    "All flesh fails, in the fullness of time."

    Tilly: Grave Robber
    HP: Healthy
    Stress: 30/100 [Neutral]
    Gold: 4585

    Florence Novel: Plague Doctor
    HP: Healthy
    Stress: 15/100 [Relaxed]
    Gold: 75

    [collapse]

    #112170
    Unknown
    Unknown
    Participant

    Oh! I see. I’ll change it then, I guess. We don’t want an immortal boss, don’t we?

    Also, don’t worry about the spoilers, I already completed the whole game once (and was horribly slaughtered by the incredibly overpowered Templars.).

    Spoiler

    Himonu Shoru:

    Status: Free (In the Hamlet)
    Coin: 1000

    [collapse]
    #112174
    VanityPirate
    VanityPirate
    Participant

    (Hooogh, those templars are basically Satan. My crack squad of adventurers barely survived by the skin of their teeth.)

    But yeah, I also put the giant, obnoxious spoiler warning to avoid ruining the surprise for anyone else reading the thread, too.

    Nice boss, though! It’s cool to see some of the cove bosses start to get tackled.

    My characters-
    "I'd sneak into your burrito." --Bloodtrailkiller
    "you'll never quote me" --Relentless Oblivion

    Spoiler

    "All flesh fails, in the fullness of time."

    Tilly: Grave Robber
    HP: Healthy
    Stress: 30/100 [Neutral]
    Gold: 4585

    Florence Novel: Plague Doctor
    HP: Healthy
    Stress: 15/100 [Relaxed]
    Gold: 75

    [collapse]

    #112176
    Unknown
    Unknown
    Participant

    (Hooogh, those templars are basically Satan. My crack squad of adventurers barely survived by the skin of their teeth.)

    But yeah, I also put the giant, obnoxious spoiler warning to avoid ruining the surprise for anyone else reading the thread, too.

    Nice boss, though! It’s cool to see some of the cove bosses start to get tackled.

    Thanks! ^_^
    I might make a Warrens themed boss in the future, too.
    Also, if it wasn’t obvious, this boss was inspired from the Naga Royal Guard from Warcraft 3: TFT.

    Spoiler

    Himonu Shoru:

    Status: Free (In the Hamlet)
    Coin: 1000

    [collapse]
    #112187
    relishness oblivion
    relishness oblivion
    Participant

    Boss Name = Queen Carrion Devourer
    WARRENS
    MISSION
    -STATS
    Max HP = 40
    DMG = 6-13
    Speed = 10
    ACC MOD = 0%
    Crit MOD = 12%
    Dodge Chance = 3
    Abilities-
    The Queen Beckons! – Once all carrion eaters have been eliminated, The Queen Devourer will call upon 1 carrion eaters or a RARE chance to summon a large carrion eater (5% chance, that’s pretty blood low.) depending on rank this may vary in amount.
    Putrid Aroma – The queen emits a foul poison into the air via pustules located on the side. Affects the entire party and has a blight chance of 60% and will damage the heroes with 2 damage for a 3 round duration.
    Devour The Peasant! – The Queen lunges forward towards hero, engulfing the hero in it’s maw. Does 6-13 damage and heals the queen (2-5 heal)
    Tail Swipe – The queen brings her tail forward, slashing and slugging the tail towards a hero with vicious action, Single Hero attack, damage 5-8, 50% move chance.
    Special Features –
    The Queen may target one of her own creatures in order to heal herself, (3-6) or allow her to inflict a blight attack with Devour The Peasant next turn (4 damage 3 round duration.) This will be a rare occurance for The Queen to utilise, so this may not even turn up.
    The Queen has 2 turns, may use skills randomly. Once all Carrion allies have been eliminated, once the next round has started, the Queen will use ‘The Queen Beckons on her 2nd turn.
    [Ideas and feedback would be appreciated for the Special Features.]
    Backstory –
    Inside one of the many tunnels leading into the warrens, where shit and rotting flesh adorn the entrances. In one of those entrances, wailing and screaming of adventurers, fools and criminals can be heard echoing outside the entrance, along with the screeching of an unknown beast screaming with blood curdling fury from its victory. A few days ago, one survivor managed to crawl out of the tunnel, adorned with the blood of his friends, the blood of his own and the piss and shit that he writhed in down there. Before the survivor died from his wounds inside the Sanatorium, he spoke of a horrific creature lurking within the sludge, standing 9 feet tall or more and a gaping void with ripped flesh adorning its thick and stained fangs. The nurses could not tell if the adventurer was mad or exaggerating, but such a thing cannot be left to live… especially when the screams of the beast become louder each day.
    Resistances-
    BLEED = 50%
    BLIGHT = 90%
    MOVE = 200%
    DEBUFF = 60%
    STUN = 80%
    Rewards-
    Upon death, the heroes will have to cut open the beasts stomach in order to seek their reward. The lump sum of gold will be 1000. If the heroes decide to search further into the entrails, a trinket may be uncovered adorned with the blood, guts and bile of the creature and her prey. The Queens Fang (15% DMG buff, -20% bleed resist. OR The Queens forgotten offspring (much rarer), +40% Blight Chance, +10% DMG, +20% DMG received from Beasts, -20% Stress Resist.

    VanityPirate - "Banished to the elephant graveyard"

    Blood trail killer - "It's like a thumbs up but with Parkinson's tho."

Viewing 15 posts - 31 through 45 (of 134 total)

The forum ‘The Darkest Roleplay’ is closed to new topics and replies.