Topic: The Darkest Roleplay: Character Sheet Applications

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This topic contains 97 replies, has 31 voices, and was last updated by Rumsztyk Rumsztyk 1 year, 11 months ago.

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  • #225475
    DDRP Cool Dudes
    DDRP Cool Dudes
    Participant

    Hello hello!
    This is the thread for character sheets.
    Post your character here, and the mods, Bloodtrailkiller, Porkylabrador, and Vanitypirate, will approve them and submit them to the character list.

    You can find the template for the character sheet here.

    There is a limit of 5 characters per user.
    Once you hit this limit, you may open up more slots by having one of your preexisting 5 characters die or retire. This will free up 1 of the 5 slots, and allow you to create a new character.

    Happy typing!

    #225653
    Blade
    Blade
    Participant

    (Don’t mind me.)

    #225832
    relishness oblivion
    relishness oblivion
    Participant

    [Libourg Tumbel]
    Resolve level: [Apprentice LVL 1]

    -Appearance
    Age: 27
    Gender: Male
    Physical Description: Overall quite physically fit, barrel chested, a stout and bulky appearance made even more bulky due to his armour. Underneath, he appears a relatively calm man, a light blue hue of sapphire twinkling in his iris. His face is mottled faintly with battle, a long vertical scar trailing down his right eye after an encounter with a Carrion-Worm, whilst the rest of his face is undamaged. A thick, jet black beard spreads wide across his jawline and chin, expertly trimmed by his own hand. The hair upon his head would’ve draped down to his neck in an amazing spectacle, however, due to his attachment to his armour, he has had to tie up his hair until a ponytail in order to fit his helmet on comfortably. Overall, he is quite easy on the eyes, some might consider him attractive, some might consider him bland, but it isn’t a worry for him. A rough, but somewhat sun-kissed skin tone his apparent on his skin, however he remains quite pale when looked upon from afar when he’s not wearing his armour. The man is quite tall, the definite height being ‘6,3’ which adds to the intimidation factor of his armour all the same.
    Attire: Usually consists of silk clothing, however he mainly wears a white puffy silk shirt and black silk pants. Fairly apparent with the attire of a noble, but mainly because it relates to what his father wore in the good times of his life.

    -Biography
    Quirks:
    [Positive] Unholy Slayer, Deadly
    [Negative] Fear of Unholy, God Fearing [permanent]
    Synopsis: Libourg was brought about by the church at a young age, not that he had a choice due to a horrid event leaving him scarred mentally, and as he grew he became more proficient with combat, eventually being sent on a crusade against the Ottomans. He then served as a Swiss Guard for the European Court, protecting those of his faith that were higher up in the religious hierarchy than himself. Eventually, he was sent back to his church, and was called on by a messenger to be sent to the Darkest Estate.
    Full:
    Misc. Notes: (Special items, notable scars, scents, how they walk, or talk, etc.)
    Onyx ring belonging to his father, equipped on his right index finger and can be worn upon his gauntlet.
    Large brass cross given to him by his father at a young age.
    A wide vicious scar trailing down vertically down his right eye.
    A crossbow bolt wound piercing through his left shoulder.
    Has a habit of resting his right hand on the top of his pommel whilst walking, walks somewhat casually but with some prestige to it.
    Talks with a mixture of both a nobleman and a commoner, mixed vocabulary depending on his mood and circumstance.

    -Skills & Equipment
    Weapons:
    Black Iron Bastard Sword with a brass pommel and handguard, pommel has the sigil of the Light handcrafted on. Comes with a hardened leather scabbard on his right side.
    Black Iron Flanged mace which clips onto his belt on his left side.
    A steel dagger, similar to the design of a Bowie. Fastened to his lower back.
    Armor: Leather armor reinforced with black iron plating, along with a coat of chain mail underneath and leather padding underneath that as well. A thick metal crest on the right side of his chest.
    (ref img below is similar to what Libourg is wearing.)

    Spoiler

    [collapse]

    Other gear:
    Strengths: Powerful horizontal and overhead swings, a skilled duelist so is proficient at 1v1 combat, high constition, trained in hand to hand combat if the need arises, strong defense.
    Weaknesses: Easily manipulated, prone to outbursts of zealous rage, easily outmaneuvered, attacks are quite sluggish and slow.

    VanityPirate - "Banished to the elephant graveyard"

    Blood trail killer - "It's like a thumbs up but with Parkinson's tho."

    #226255
    PorkyLabrador
    PorkyLabrador
    Participant

    Rania al-Salawi, commonly known as ‘Ariana’.
    Resolve level: 3.

    -Appearance
    Age: Somewhere in her late twenties.

    Sex: Female.

    Physical Description: Standing a little over six feet tall and sporting enough muscle to put a Smith’s working arm to shame, Ariana is more than a little imposing. Despite the impressive bulk of her form, wide hips and a bust she’s all too proud of leave her figure unmistakably feminine. Sharp clay and green oculi imply an intelligence that isn’t otherwise apparent at first glance. The canvas of her ebony skin is a is riddled with with the telling brushstrokes that only blades, bludgeonings and burns can paint. Were it not for a smile that screams ‘I might be happy to see you or I might want to shoot you,’ the tapestry of injuries upon her person and a form which is quite clearly capable of tremendous pain mismanagement, the great mop of lovingly tied braids and reasonably pretty face might leave her being considered more conventionally attractive.

    Attire: When not adorned in steel half-plate, greaves and gauntlets (which is a rare occurrence) Ariana’s attire could be described as nothing short of… practical, perhaps utilitarian. She has long found popular choices of women’s clothing to be something quite beyond the scope of her body and patience. Simple olive, brown or beige jerkins with the sleeves missing coupled with a pair of field-hand’s loose fitting breeches are what she opts to wear. Notably the only real accents of colour in her wardrobe seem to stem from her veritable wardrobe of bandannas. Each is clearly old and sporting designs quite evidently foreign and outlandish, the wear on them implies some level of sentiment attached to the faded, torn things, however, if asked about their origins Ariana is quite quick to avoid or change the subject.

    -Biography
    Quirks: Eagle-Eyed, Tough, Unerring, Tippler and Dipsomania.

    Synopsis: Ariana has experienced life from many different perspectives: Lady, Shameful Daughter, Mourning Lover, Murderer, Soldier, Mercenary. As such she fancies herself a ‘ruthless bastard’ for the most part having been force-fed such a chaotic and unpredictably horrid set of circumstances in her relatively short years. Despite her barriers (some literal, some emotional) she oft struggles with some innate morality, as much as money (and in turn liquor) motivate her actions a kind streak in her personality makes her more altruistic than she cares to be. Having learned basic medicine, precision marksmanship and more curse words than most will here in their lifetimes in her years with the military and as an ‘independent contractor’ she sports a wealth of knowledge in how best to kill and things and not kill things. While she still has some talents from another, financially wealthier time in her existence she prefers to distance herself from that period of her life.

    Misc. Notes: Ariana has a large pink burn-scar on her cheek, obtained from grappling with a skeletal monster whilst holding a flare. She is all too happy to recount (much to many Tavernites dismay) that she has ‘pugilised with the best of ’em.’ Speaking of another kind of cheek altogether Ariana sports a ‘momento’ of sorts on her buttock which is tattooed with the letter ‘V.’ Her body might be covered in scars and scraped but the largest and most nefarious looking are the four that dot her ribs, two for each lung. Save for a collection of exotic looking Bandannas, armour and her armaments, Ariana has precious little in the way of personal effects save for a satchel containing a few basic medical supplies (dressings and the like) and some flares. She also has a wide quicker hanging from her other to keep Verona fed. Ariana sounds working class English right down to her parlance and dialect, when she is drunk however people have sworn to have heard her sound remarkably different, even beyond the effect that liquor has on speech. She sounds and presents herself as confidently as if she were the Heir herself to the point some actively avoid her, she’s gregarious, loud and even fierce when the situation ‘calls for it.’ (It frequently calls for it).

    -Skills & Equipment
    Weapons: ‘Verona,’ her most beloved possession. A Crossbow of obscene size and weight, looking as though it might well be able to punch a whole clean through a boar’s flank a close range. The weapon itself is heavily modified and pristine, even the scratches on it are polished to fine perfection, most recently the Arbalest saw fit to give Verona some extra bite and had the Hamlet’s Smith fasted a Bayonet to her weaponised partner in crime.

    Armor: Steel half-plate, greaves and gauntlets.

    Other gear: A satchel and quiver containing essential supplies: money, ammunition, flares, dressings, salves and a splint.

    Strengths: Ariana is strong, hardy, wise, reasonably intelligent and anyone who buys her drinks friend. She’s the best shot with a crossbow she’s ever met and hopes to keep it that way. She has a basic medical knowledge, enough to set a broken bone, treat a burn or dress a wound. Whilst by no means obvious or apparent she also speaks two languages fluently and one other quite well.

    Weaknesses: A hot head and a surprisingly tender heart (for those that can scratch away the layers to see it) frequently get her into trouble. Her insatiable desire to forget has left her with a very bad habit in her drinking, it’s rare she’s seen without some sort of alcoholic beverage in her hand. She’d always sooner start shooting and allow a plan to form organically rather than sit around droning on for hours about strategy.

    #226528
    Kidneykin
    Kidneykin
    Participant

    Leoman Gordon
    Resolve level:0

    -Appearance
    Age: 20
    Gender: Male
    Physical Description: Leoman is about 6′ and skinny, with eyes so dark brown they are almost black. He is pale and his features can be described as “Just recovered from a illness.”
    Attire: Wearing a leather jacket with the sleeves crudely cut off. Covering his arms and hands are mid forearm high leather gloves. He wears small, round, tinted goggles around his neck. Wearing baggy pants of a heavy duty variety, he also wears crude boots. He also wears a tight knit cap made of wool.

    -Biography
    Leoman, since he was a young boy, was always sickly. He spent most of his childhood in his parents bed, watching out the window as they slaved away to bring him food and a decent life. He at this point, realized that he was obsessed with fire. He loved watching it burn the pieces of paper he balled up and threw into it while his parents noticed his absentmindedness. They soon stopped allowing Leoman to have paper near him, and soon, a open fire. Leoman then, that night, learned to make fire. In a haze, he did something very painful to himself, only for it to make his love grow. He then traveled far andthen wide, drifting from place to place. He then met Lillian, who he lived with for a while before something forced him to leave. Anywhere.
    Quirks: Bad Gambler-What are the rules again?
    Eldritch Hater-Kill it! Kill it with fire!
    Misc. Notes: Leoman constantly looks at everything with a empty look, like he is looking through it.

    -Skills & Equipment
    Weapons:Flasks of alcohol, tinder, 2 matchbooks and a large hunting knife
    Armor: Leather Jacket, Leather Gloves and some bandages.
    Other gear: Coin purse, pouch of black powder
    Strengths: Smart, intuitive and dangerous.
    Weaknesses: Obsession with fire, hates devil’s advocates

    I’m out of my head
    Of my heart and my mind
    'Cause you can run but you can’t hide
    I’m gonna make you mine

    #226999
    relishness oblivion
    relishness oblivion
    Participant

    [Verdun]
    Resolve level: 1[Apprentice]

    -Appearance
    Age: 27
    Gender: Male
    Nationality: British/German
    Physical Description: Appears quite malnourished and spindly at first glance however retains defined muscles due to intense hormonal growth of unknown cause, a partially sun kissed skin tone, looks quite rough,dark circles below eyes, a rough scraggly beard of medium thickness, Caesar Haircut, Bright and unusual amber/gold hue eye color.
    Height: 5,10
    Attire: Wears rough clothing commonly associated with that of a peasant, dark green linen trousers and shirt, usually wears a jet black cloak most of the time.

    -Biography
    Quirks:
    [Positive:] Eldritch Hater, Slugger.
    [Negative] Demonomania(permanent), Fear of Mankind.
    Synopsis:

    Spoiler

    Verdun lived his life as a recluse, his existence was belittled due to the past of his family being somewhat looked down upon by the locals of his village.Eventually, he was forced to flee after a bloody and horrid evening resulted in his hometown being decimated by Brigands. They left none alive, raped and tortured the men, women and children in the aftermath. Slitting their throats and beating them to death. Verdun, with his forced reclusive nature, managed to flee un-noticed. After months of traveling, anxiety riddled and depressed, he soon fell to his knees, having a mental breakdown in the middle of the woods. He hadn’t slept for days, and eventually, he cried himself to sleep. Eventually, he awoke bound and chained in a cellar. Fresh blood caked the cobblestones of the dungeon, and corpses hung from above. He had been captured by cultists, for a ritual… however, the ritual fell apart due to a beast of madness was cast down upon them. Verdun had been possessed as a result, but it was clear that he had struck a bargain.

    [collapse]

    Past Events within the Hamlet

    Spoiler

    -Shortly after Verdun arrived to the Hamlet, he fell victim to the uncontrollably grasp of his creature and was imprisoned for two weeks.
    -Whilst in the cell, he witnessed sketchy activity.
    -He eventually went on his first expedition, and emerged victorious.
    -He suffered fatal, permanent heart break.
    -As a result of heartbreak, he began to deteriorate mentally.
    -He was transported to the Sanatorium for ‘medical care’ and ‘mental evaluation.’

    [collapse]

    Full:
    Misc. Notes:
    Iconic brand of the possessed burnt into the right side of his temple. The brand is small, and has healed over time but from close inspection it still remains visible.
    Vicious scars across left forearm with heavy stitching done, the stitching goes all the way from his wrist to his elbow. The scars look as if an animal had clawed at it.
    Eye color is a bright and vibrant amber/gold hue, a very unusual eye color which usually catches the eyes of passerby’s and raises eyebrows.

    -Skills & Equipment
    Weapons:
    Vicious sets of sharp nails on both hands caused by an unknown source.
    Able to transform into Taklir: A vicious, biological creature stereo typically associated with that of a demon.
    Able to vomit blight.
    Armor: Has relatively unusual endurance, thick linen clothing.
    Other gear: None
    [VERDUN STRENGTHS+WEAKNESSES]

    Spoiler

    Strengths:
    Brutal
    Unusual Fortitude
    Well-Learned
    Weaknesses:
    Cruel [Excessively violent when not needed]
    Slow Reflexes
    Easily Distracted
    Educational Intelligence Low
    Fragile

    [collapse]

    [TAKLIRS STRENGTHS+WEAKNESSES]

    Spoiler

    Strengths:
    Blood lust [Becomes more aggressive when visceral acts of violence occur]
    Unrelenting Savagery [Once angered or driven into a state of blood lust, will not stop until target has fled or is dead.]
    Intimidating Presence [Intimidates enemies but also intimidates allies as well.]
    Strong endurance against physical attacks. [Able to endure physical attacks such as sword slashes and the like.]
    Weaknesses:
    Damaged by stress [Magic Stress Attacks do damage to Taklir rather than cause stress.]
    Stress Eater [Consumes more food after a certain level of stress has been reached]
    Bloodthirsty [Fascinated by blood and gore to a degree where he may become distracted enough to pass a turn.]

    [collapse]

    VanityPirate - "Banished to the elephant graveyard"

    Blood trail killer - "It's like a thumbs up but with Parkinson's tho."

    #228455
    Kidneykin
    Kidneykin
    Participant

    Dewitt.

    -Appearance
    Age: 22
    Sex: Male
    Physical Description: Dewitt is about 6′ and on the thinner side. He wears a white rag over his eyes which is slightly showing signs of soaking with blood. He has smooth skin and hard bone lines on his face. He is light skinned, with very dark brown medium-long hair that is combed back.
    Attire: He wears a basic tunic, a cloak of sheepskin and a rugged pair burlap pants with many stitches.
    -Biography
    Quirks- Self Loathing- “I am nothing but a monster. Nothing more. Everything less.
    Thick Blooded- “Your toxins do not scare me. Witch.
    Full: Dewitt, since he was young, was always getting hurt. Whether it was his fault or not never showed itself.

    Born to a abusive father and killing his own mother before he ever retained a memory of her face, Dewitt hated every human being from birth. It wasn’t his fault, he only knew dad.

    Soon, the effects of the abuse began cracking the mind of teenage Dewitt. He was kept from the world, homeschooled.

    Dewitt only knew it as learning to do math while being beaten over the head with a ladle.

    When he was grown, dad didn’t hit him anymore. But his stinging voice only criticized Dewitt for every move he made.

    So, when dad got out the rifle and attempted to blow his brains out, Dewitt was ready.

    The scuffle was brief, and soon dad got the upper hand. The knife was sharp, and brought immediate shock as dad drove it into Dewitt’s eye sockets. That didn’t stop him from driving his thumbs into his trachea.

    Dewitt lived long after that, into his 20’s. Then, something happened. His blood ran cold. Soon, the innate occult powers deep within his blood flared into fruition.

    The process was slow, agonizingly painful, and alien beyond compare. After the ordeal ended though, he gained something he longed for. Limited sight.

    Dewitt now sees everything in red, the occult magics giving him rudimentary sight. Then, his blood became his conduit.

    He now uses blood to cast spells, and sometimes, sees figures that no one else can see.

    That’s what he thinks at least.

    Misc. Notes: Dewitt almost always speaks calmly, even if he is scared or happy.

    -Skills & Equipment
    Weapons:
    The Rosebush
    Made of blood, the branches of a rosebush excruciatingly rip out of the veins in his forearm and hands.
    Blood Mist
    A pollen-like miasma that irritates skin and distracts, comes through pores and does not come back
    The Thorns Spite
    Looking into eyes without bandage causes nausea and sharp ringing in ears.
    Armor: None
    Other gear: Pockets packed with extra rags and a single pin
    Strengths: Strong, calm under pressure, amazing with a violin
    Weaknesses: Sight doesn’t allow hard investigation, is very scary, has a strong sense of respect for women, which hinders him in that he takes great hesitation in hurting any women. Even if they are hostile.

    I’m out of my head
    Of my heart and my mind
    'Cause you can run but you can’t hide
    I’m gonna make you mine

    #229115
    MisterHix
    MisterHix
    Participant

    Fenrik
    Resolve level: 01 [optional]

    -Appearance
    Age: 30’s
    Sex: Male
    Physical Description: 6’3″, broad shoulders, thick brown hair, brown eyes, full short beard and moustache, caucasian, scar over his nose.
    Attire: Distinctive bearskin coat with hood, often pulled up. Practical brown and green clothing underneath. Most materials have been patched and mended many times.

    -Biography
    Quirks: Town-phobe, uneducated, monosyllabic, Sharp shooter
    Synopsis: Fenrik has lived most of his life in the countryside beyond the Hamlet. He has a strong dislike of the Towns and finds it hard to relax when surrounded by people.
    Full: Fenrik is the last in a distant line for the Throne of Finland. During a coup his family was leaving through Europe in hopes of getting to the New World but got lost and were killed, the who and why is not important. What is important is that a young boy was taken in by some poachers and raised by them. He lives off the land and often day to day with little planning set aside for the future. This methodology often leaves him short on money and he almost never thinks past Winter since it’s impractical for him to plan for a time of year he may not ever see. The only hint to his lineage is the small medal he carries with him. Unfortunately there is nobody left to make the link between him and Finish Royalty left alive. He will go on in life completely ignorant of his real identity.
    Misc. Notes: (Special items, notable scars, scents, how they walk, or talk, etc.)
    Other than the marks of a hard life in the countryside Fenrik has only a few telltale scars, the most obvious is along the bridge of his nose and chin(though under his beard it’s all but unnoticeable). He does have a variety of small cuts and scrapes all over his hands, arms and legs.
    His height gives him a few problems, stooping to enter buildings is one. When in a crowded place, especially if he is indoors he will often seize up and become very tense. Having no real experience about towns other than what little trading he does has left him with a crippling inability to tell when people are joking or even what people mean when they talk. He’s been devoid of social contact for so long he’s simply unable to cope with it.
    His speech is similarly limited, often resorting to one or two words in place of a whole sentence and his illiteracy and uneducated upbringing mean that he is often confused or simply does not understand many words people say.
    In the great outdoors though he thrives, taking longer, easier strides and smiling most of the time though he may not even notice it.

    -Skills & Equipment
    Weapons: Longbow and arrows, Kukri, animal traps(snares and bear traps)
    Armor: Thick bearskin coat.
    Other gear: Flint and tinder(in a tinderbox), bedroll, salt, water skin.
    Strengths: Very accurate with a longbow and has an unworldly patience for waiting for an enemy or prey to come to him. His sheer size makes him intimidating
    Weaknesses: Terrible communication skills, quick to anger and distrust.

    My Dev-Art
    http://misterhix.deviantart.com/

    An ode to Cinneas:
    "You made us laugh,
    you made us cry.
    Oh why, oh why,
    did I let you die?"

    #230755
    VanityPirate
    VanityPirate
    Participant

    Friendly reminder for all those pushing six feet and higher:
    https://ourworldindata.org/human-height/

    Tl;dr: the average height for men was about 5’6″, you crazy hooligans!

    Also, Ariana, Verdun, Libourg, and Fenrik are accepted!
    Dewitt and Leoman are still currently under review.

    ^Your imaginary tax dollars at work!

    My characters-
    "I'd sneak into your burrito." --Bloodtrailkiller
    "you'll never quote me" --Relentless Oblivion

    Spoiler

    "All flesh fails, in the fullness of time."

    Tilly: Grave Robber
    HP: Healthy
    Stress: 30/100 [Neutral]
    Gold: 4585

    Florence Novel: Plague Doctor
    HP: Healthy
    Stress: 15/100 [Relaxed]
    Gold: 75

    [collapse]

    #231072
    The-Continuum
    The-Continuum
    Participant

    Name: “Ulysses”

    Resolve level 1 [Optional]

    -Appearance-
    Age: ~29-33
    Weight:
    [Including Armor:] 193 lbs
    [Without Armor:] 160.5 lbs
    [Beast Form:] 631 lbs
    Height: 5’10”, bigger in his other form
    Gender: Male

    Physical Description: See the reference images below for a start. For a man who calls himself old and attempts to keep himself out of the eye of the public, his posture can shift from a slouched and unassuming hunch to a commander’s attention in the blink of an eye. He hates doing it, but some people seem to enjoy seeing that little switch. Maybe it has something to do with the fact that while he claims to be weak, he was spotted lifting an armored man with one arm easily. Or that his physique, when not covered by his armor and clothing, is what some would call “a veteran’s body.” Others might describe it as rugged, worn but built and still strong with scarring and at least two brands, one on his chest, one on his throat. . .And something else entirely. Few see these scars though, as he remains covered most of the time, and takes care to never leave a wound untreated. His eyes, a pale blue, almost match the premature greying that has streaked into his dark and messy hair, clearly in need of a cutting. Unfortunately, no amount of cutting or dying his hair will hide the scarring across his right eye; he may be partially blind in it.

    Spoiler

    Reference Image: The Blighted Commander
    Transformed: Enter the Crab

    [collapse]

    Biography:
    Quirks:
    [POSITIVE] Unyielding, Hard Skinned
    [NEGATIVE] Witness, Dark Temptation
    Synopsis: A tired “old man”. A mute, a drifter, and according to a portion of the Hamlet, far more than he will ever admit to.

    Spoiler

    The story of the fall and loss of a famous Condottiero, and the rumors surrounding the events that transpired were, for a while, a topic of great interest and debate when they first reached the Hamlet some years ago. He, for that is one of the only facts that people were able to really recall about the figure by the time the story had reached out beyond its land’s initial borders, was a brilliant Condottierio, or mercenary captain. Highly decorated, an honorary member of knightly orders, his achievements were hailed as the pride of his home city, the pride of his country. A Hero they called him, as if that mattered. But he and his company just vanished in what became known as their final mission; the extermination and subjugation of a village built around an abbey that had, over the course of some years, garnered an increasingly strange and unholy reputation. The fifth squadron of militiamen and conscripts that had failed to return was the final straw for the powers-that-be, it seemed, leading to the “commission,” a thinly-veiled order to the mercenary company.

    The results were declared by the powers to be a “tragic, pyrrhic victory;” the abbey and its surrounding blighted lands were supposedly cleansed, the heretics and darkness supposedly driven out, at the cost of the Condottiero and his men. That the families never received any confirmation other than the rumors of blackened skies and screaming the night the final mission occurred, that there were rumors of something else, a sort of plated, horrifying creature rampaging about that had never been seen before, and that nary a scrap of the coat of arms of the band could be found were perfunctorily ignored. Some who spoke too much on the topic perhaps vanished, or were thoroughly discredited, and so in a matter of months, the story became old news, gossip that, by the time it reached outside the territories was nothing more than a fun little ghost story.

    It is rare for a single failure to so define a man’s life that they are unable to ever escape its shadow. Usually, these sorts of events are a single disastrous defeat or a crushing blow so thorough that it becomes impossible to ever recover fully. Every adventurer or would-be hero that comes to the Hamlet has their own stories, their own hard-learned lessons and skeletons in their closets. “Ulysses” as the scribbled name introduced him, no doubt has his own. His only claims are the trappings of a mercenary, some small and closely guarded books he refuses to let others see, and a small parrying shield with crests that he keeps closer than the books. Utterly mute and habitually paying for a private room, how he is still here is something of a mystery to all, and one he has no intention (or ability) to share any time soon.

    [collapse]

    Worn Equipment:
    Mercenary’s Surcoat, a hatchet, a new longsword of some weirdly colored steel or iron (his old one broke thanks to that excursion), pouches, sheathing across back, a large wrapping covering his neck and lower face, and a small decorative shield with crests and symbols on it.

    -Skills & Equipment-
    Weapons: a new longsword of some weirdly colored steel or iron (his old one broke thanks to that excursion) and a hatchet
    Armor: Mercenary’s Surcoat, small shield with crests and symbols on it
    Items: Flint and steel (stored), waterskin, pack, scraps of fabric, parchment, ink, and a writing utensil, those bloody books he refuses to share
    +Skilled in Germanic, Italian longsword styles and a brutal user of knightly armored combat technique, veteran soldier (and all that that entails), strong and highly durable, is a giant as all hell crab beast seems to possess prior experience as a commanding officer.
    -Mute, unhealthy interest in strange phenomena, withdrawn and guarded about possessions, is a giant as all hell crab beast has an extremely severe dislike of water
    Traits: Quiet (Not always by choice), slightly paranoid, possessive, preoccupied, curious/ driven for information, professional about timing and contracts, crabby

    Spoiler

    "Ulysses"
    Health: 29/29
    Stress: 0/100
    Gold: 0

    "Natalia"
    Health: 27/27
    Stress: 0/100
    Gold: 0

    [collapse]
    #231149
    Speaker of Truths
    Speaker of Truths
    Participant

    Tam Lin
    Resolve level: 0 Abomination

    -Appearance
    Age: 22
    Sex: Male
    Nationality: English/Czech
    Weight: 140 lbs/Transformed Weight: ~450 lbs (Screw conservation of matter/energy!)
    Height: 5′ 8″
    Physical Description: The man known as Tam Lin is somewhere in his early 20’s, though the barely-contained exhaustion he often shows makes him appear to be in his mid-30’s or more. He has patches of mottled skin, as though from injuries that failed to scar, upon either temple which refuse to be concealed, no matter how he wears his shoulder-length brown hair. He wears slightly tattered student’s robes from a young University of Natural Philosophy in a not-too distant land, which conceal the shattered iron links that drape his form. Notably, he has a second set of eyelids beneath the first, a thin transparent layer of cells. A quick and clever observer might note that when the inner eyelids blink, his pupils viewed through them are those of a goat.

    The creature that Tam Lin refers to as “Gruff” is a twisted amalgamation of some monstrous billy goat and man. Viciously curved horns sprout from its temples, claws of a hoof-like shape and material cover its nails, and the thin, impossibly long tongue protruding from its many-fanged maw ends in a bladed bone needle that is coated with a sheen of caustic venom from the hollow tip. It hunches over on all fours, pale skin covered with coarse, dark hair that conceals rippling muscle crossed with ancient scars. Only when Gruff has their shared body can the ugly brand of the inquisition be seen on their flesh, as Tam Lin never uncovers his chest in public.
    Attire: Tattered robes, book bag, a length of iron chain on his right arm.

    -Biography
    Quirks:
    + Steady
    + Meditator
    – Witness
    – Calm
    Synopsis: A former student of alchemy and science who was studying the strange affliction of Abominations, only to have his research destroyed and his body cursed when Inquisitors of the Light interrupted an experiment at an inopportune time. Tam Lin is an alias, as he abandoned his real name now that he cannot return to his old life.

    Full: Whatever name the man now called Tam Lin bore in days past is now lost to time. He was a student of the sciences both new and classical for many years, dabbling in alchemy where opportunity presented itself. Finally, he struck upon a great project that he could make his own: curing the affliction of Daemonic Possession. With the aid of a scholar of otherworldly forces, he concocted a theoretical method of drawing forth the eldritch essence from the afflicted and binding it with a special unguent to an inanimate form rather than a corporeal host.

    Just when it seemed that the project was coming to fruition, disaster struck. As the Occultist readied the ritual to draw the daemon out of their test subject, agents of the Church of the Light burst into the laboratory, screaming heresy and murder. The ritual failed when the Occultist was put to the sword, but the Daemon was indeed drawn forth, killing the subject in the process. The eldritch creature attempted to merge with the nearest life force, the Inquisitor who slew the sorcerer, but the blind faith of the man drove it back. It looked instead for easier prey, and found it in the form of one of the younger Inquisitors, a stripling boy who seemed barely fit to hold a sword, much less defend himself from such an incursion. Sensing the weak zeal of its prey, the creature lunged for the quivering child as he desperately declaimed quavering and ineffective prayers. The child was shoved aside by the student at the last moment, but the entity did not slow or turn, fusing with the unwilling flesh before it. Though the student had saved the boy-Inquisitor, he had damned himself with the very affliction he sought to cure.

    Whether or not his unguent would have successfully lured the beast into simple stone or wood remains a mystery, as the zealots put the whole lab to the torch. For his sacrifice, the student was to be brought to the Grand Inquisitor in chains rather than be executed on the spot, but the beast that awakened in his flesh that very night did not think much of the Light’s plans. When the student awoke the next morning, miles away and covered in blood of indeterminate origin, he noticed his strange pupils upon taking stock of his reflection in the river. Noting the twisted fairy-tale nature of his plight, he decided to take the name of Tam Lin, after the Knight of the Faerie Queen destined to be sacrificed to Hell.

    Now, Tam Lin does his best to study his affliction in the moments of respite between fits of rage. To his dismay, the personality that he has dubbed “Gruff” for its goat-like qualities seems interested only in hunting, feeding, and self preservation. Though it has displayed a sort of animal cunning in the past, attempting to reason with it seems futile. Understanding a thing does allow a certain amount of control, however, as he has learned to slow the bouts of fury that bring on Gruff through calming his own emotions. No amount of mental balance can fully quash his dual nature, however, so Tam Lin ventures to possibly the one place in the world where he might find additional insight into his kind’s nature: The cursed Hamlet of the Ancestral Estate. The fact that it is also safe from the Inquisition, if only because thye fear the place beyond saving, is not lost on him either.

    Time will tell if equilibrium is even possible, let alone within grasp. In the meantime, however, Gruff hungers, and far better that its unnatural fury be vented on horrors from beyond rather than on the flesh of the innocent.

    Misc. Notes: Prone to over-analyzing and “zoning out.” Speaks in educated, diplomatic terms. Talks circles around his affliction. Occasionally can be heard reciting prayers to the Light, but refuses to say those prayers in the presence of clergy.

    -Skills & Equipment
    Weapons: A crude length of iron chain ending in a padlock, used as a makeshift flail
    A profusion of demonic bile
    A hellish alternate form
    Armor: The chain can act as a makeshift shield
    Skin/bones are tougher than human average, so absorbs some force.
    Heals quickly
    Other gear: Bag containing several notebooks on a variety of subjects, as well as assorted textbooks with the faded seal of Charles of Prague University
    Strengths:
    Tam Lin: Highly educated in a number of subjects
    A smattering of trivial knowledge
    Strong memory, especially for folklore
    Slow to anger and hard to shake
    Highly analytical

    “Gruff”: Impossible bestial strength
    A variety of natural weapons
    Unrelenting savagery

    Weaknesses:
    Tam Lin: Somewhat malnourished
    Doesn’t get along terribly well with Clergy of the Light
    Tends to think rather than do
    Easily distracted by analyzing people/situations/things

    “Gruff”: Appears to act entirely on instinct
    No mind for strategy
    Focused on preservation of self
    Cannot effectively communicate

    This statement = lie

    Spoiler

    Tam Lin
    Health: 26/26
    Stress: 0/100
    Gold: 0
    Daveed Emanuel Garrett
    Health: 27/27
    Stress: 0/100
    Gold: 0
    Rachael Sera
    HP: 21/21
    Stress: 0/100
    Gold: 0

    [collapse]

    #231359
    Blade
    Blade
    Participant

    Ellie Shepard
    Resolve level: 1
    Abomination.

    -Appearance
    Age:23
    Sex:Female
    Physical Description:
    Human Form; slightly malnourished, short 5’2″. Has strong, vibrant Emerald green eyes with golden, dirty blond hair. Thin boned, with long fingers, small feet. Has a roundish face but has a pointed chin.

    Beast form: A large feline creature that on four feet is 4 feet while on its hind legs is 10 feet. It is NOT an actual part of the cat family or can be called a cat based on its biology, merely looks like one. Similar to a saber tooth tiger, it has large upper canines that are at least 6 inches in length. It’s body type is exactly like a lion while its claws are like a tiger. It’s fur is like a panther and is colored brown or could be like Ellies hair color, Golden, dirty blonde. And her eyes are cat eyes but Emerald green like her human form.

    A human form reference will be at the bottom. A beast form has been found but can not be brought on site.

    Attire: Right now, is wearing Duvals coat. But usually wears anything she can find that fits. But prefers clothing like pants and does not usually like skirts or dresses but will not oppose wearing them if she has to. Undergarments are harder to find for her sometimes, and she will resort to not wear anything other than the pants and shirts she’ll usually wear to cover herself if it becomes to much of a hassle to find any undergarments.

    -Biography
    Quirks: Hatred of Mankind, Fragile.

    Synopsis: An adopted Woman, who until the last recent year, had been living with a family in a far off town. Her foster parents, including their children along with the town, had sent her away to the estate as they found out about her shifting ability and did not want to kill her because of how long she had been in the town.

    Full: Not wanting to reveal yet, will change at later time.

    Misc. Notes: She has a large scar on her stomach and multiple stab wounds around the region of that scar. Her legs are scraped and cut all over, and looks like they had been whipped repeatedly. Secretly, she has an abomination brand on the back of her head which is covered by her hair.

    She has a ring on her finger that was given to her by a man she had become friends with, and ironically is an eldritch slayer ring but severly downgraded, only giving 5% damage buff against eldritch enemies. This only applies to her human form as the ring comes off during transformation.

    Can also smell demons and spirits that inhabit people’s bodies, but not in objects. Those people have a kind of two scent to her, which combines both smells.

    -Skills & Equipment
    Weapons: Human form, none. Beast form, teeth and claws.
    Armor: Both forms, none.
    Other gear: None.
    Strengths: A very powerful nose able to smell something very far away. Has also other enhanced senses compared to a normal person. She is surprisingly strong in her human form and in best condition can surpass a fit man in peak condition. Her current state she’s able to be as strong as a knight at most of she’s in a fight. Is able to heal faster than a normal person as well. She’s able to control both forms completely, and is able to remember what both forms experience. What’s really special, is that whatever her damage her beast form takes, unless it’s mental, will be transfered into a different version of that damage on her human body, which allows her to survive better if her beast form takes some hefty damage.

    Weaknesses: Her human mind cannot handle much punishment before she looses it, making her prone to anger and breakdowns. Her senses can be overwhelmed and useless if something strong enough was introduced to them. As well as her previous injuries have left her a fraction of her normal self, allowing easy take downs if she’s attacked by more than one person. Whatever damage her human form takes is almost completely transfered to her beast form, other than broken bones any damage done like cuts or wounds will be actually increased in severity as they enlarge in size most of the time.

    Attachments:
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    #231368
    VanityPirate
    VanityPirate
    Participant

    Tilly
    Resolve level:5

    -Appearance
    Age: 25
    Sex: Female
    Ethnicity, Nationality: White; English
    Weight: 106 lb [46 kg]
    Height: 5’3″ [1.6m]

    Physical Description:
    Rail-thin, fair-skinned woman with stick-straight, sandy blonde hair, often matted, that brushes her shoulderblades. Beneath her usual thick layers of clothes lay a convoluted criss-crossing of scars– not one had been earned elsewhere other than at the Estate itself.
    On her face, heart-shaped with low cheekbones, she has large, expressive, deepset eyes of a murky green hue set above a pointy, prominent, long nose. Thin, colorless lips part to reveal a wide smile: a row of teeth with a dark gap where, in a skirmish gone awry, the corner of her left canine had been chipped off.

    Attire:
    The most notable piece of attire would be the tall, ridiculous wide-brimmed cockel hat Tilly is rarely without. Giving her a precious couple extra inches of height, the hat is dearly loved and might perhaps make her more distinguishable in a crowd.
    Her coat, a shining example of Theseus’ paradox, has been well-abused and patched and re-patched with whatever fabric she had at hand. Though, vaguely, the shape resembles that of a nobleman’s jacket to a more astute eye. Handstiched pockets, all new expansions to the patchwork that made up the coat, lined the inside and outside– for coins and sensitive materials, and the tools that needed to be easily accessed, respectively.
    Beneath her coat, she wears a rough, leather jerkin to soften the impact or sting of an enemy’s blows while still remaining quick and lithe. Then, beneath her jerkin is a stained dress shirt that surely was white at one point, stitched and restitched countless times.
    Her gloves, bound by simple and dirtied laces, hug the length of her arm, fitting tightly up a mere hand’s-length away from her shoulder, where the oversized sleeve was bunched and tucked in. With the sheathes normally to be occupied by the fingers uncouthly torn off at the ends, leaving them bare, it would appear that these gloves were tailored for deft handiwork.
    Her trousers, a tattered leather clearly stiched and sown to victory, were in better health. They clung to her legs fairly snugly to her legs, so as to not restrict or hinder movement. They still bagged at the joints and the bootcuffs.
    Her boots were in noticeably better condition than the rest of her apparrel, shiny buckles and all, albeit a size or so too big for her size. They extended the length of her calf and stopped at just above the knee.

    -Biography
    Quirks:
    +Steady: It takes more than the average insanity-inducing beast to shake a long-time veteran of the Estate.
    +Second Wind: Teetering on the brink often evokes in Tilly a powerful desperation to survive.
    +Lurker: Under cover of darkness, she feels more confident in trying cheap-shots at an enemy– and getting away with it.
    -Restless: Tilly becomes restless if she sits still in one place for too long. She will spend shorter periods resting between expeditions, and will be the first to offer to scout or hold watch if the opportunity arises, even at a disregard to her personal health.
    -Plutomania: Tilly is obsessed with acquiring and hoarding gold. She will lie and cheat for the sake of a few extra coins, and will be loathe to spend it.
    -Necromania: The concept of death in its abstractness allures and disturbs her, sometimes to the point of madness.
    -Codependent: Bereft of the companionship of others, Tilly will begin to unravel; she relies heavily on socialization to feel secure.

    Synopsis:
    A gentlewoman turned grave robber turned mercenary, Tilly’s past is broad and colorful. While her exploits as a child in the landed gentry are seldom shared, she is all too happy to tell tales of exaggerated truth of her time as a thief or, lately, in the Estate. Harrowing assaults on the mind and brushes with death in her two-and-then-some years in the Darkest Estate have left her with a wide scope of earned knowledge, as well as a fair share of more unsavory habits.

    Full:
    Tilly was born, by another name, privilegedm but restless to a large, well-off family. Often, the more romantic ideals of aristocracy appealed to her, chiefly the lack of manual or otherwise intensive labor for herself, but she resisted when faced drudgery for women of her particular class: rigid education, housework, and childrearing, for example. She rebelled, prolonging her betrothal and squandering her education, and often in ways that embarassed her family. There did come a point, in her effort to remain unmarriageable, where she had crossed the line of what her family would tolerate. Under threat of more dire consequences, Tilly ‘chose’ to leave quietly.

    The next few years she spent scrounging from the scraps of the society she once sat on the top of, pilfering from unattended houses and, later, graves when given the opportunity. With few marketable skills, gold was few and far between. Additonally, her lifestyle necessitated frequent travel between towns to prevent an untimely jailing. Tilly spent four hungry and sometimes lonely years traveling from town to village, until a bottleneck lead her through a strange woods, and to a stranger Hamlet.

    Her expected two-weeks’-stay at the Hamlet turned to two years as she found herself bogged down in the more dramatic affairs of the Estate: its residents, the mercenaries, the threat of impending evil. The Estate offered wealth, comaradery, and a legal outlet for the skills she had learned on her own– at its own cost, as Tilly would find out, surviving all of her original compatriots in life, health, or sanity, and only just by the skin of her teeth. With buckling mind and hardened body, surely push will come to shove soon?

    -Skills & Equipment
    Weapons:
    A count of nine throwing daggers, for throwing from afar.
    A pickaxe hitched onto her belt.

    Armor:
    Patchwork coat,
    Thick, leather gloves and boots
    Rough leather jerkin

    Other gear:
    In the inner pockets: A plentiful amount of hoarded gold, a deck of cards, a stained letter, a few simple lockpicking tools.
    Outer pockets: Knives
    **Leather satchel of foreign tailoring, which contains a wine bottle of strange dust, a battered feather pen, a small, dented inkpot, and a silver amulet.

    Strengths:
    -A knack for socializing and comaradery makes for a competant leader
    -A mild tolerance for stressful Eldritch horrors and painful wounds
    -In combat, she is quick, quiet, fast, and versatile. She makes for a decent scout.

    Weaknesses:
    -She is loathe to spend money, and will readily lie, mooch off of others or leave those she hires unpaid
    -She is lacking in physical strength, and does poorly in one-on-one or close-range combat
    -She does poorly in isolation and is more prone to fits of madness on her lonesome
    -A slipping mind sometimes prompts half-coherent rants, especially in high-stress environments, which some may find disturbing

    My characters-
    "I'd sneak into your burrito." --Bloodtrailkiller
    "you'll never quote me" --Relentless Oblivion

    Spoiler

    "All flesh fails, in the fullness of time."

    Tilly: Grave Robber
    HP: Healthy
    Stress: 30/100 [Neutral]
    Gold: 4585

    Florence Novel: Plague Doctor
    HP: Healthy
    Stress: 15/100 [Relaxed]
    Gold: 75

    [collapse]

    #231462
    black379
    black379
    Participant

    Courcy Vivers
    Resolve level 3: Veteran Hellion

    -Appearance-
    Age: 21
    Sex: Female
    Physical Description: Courcy is moderately tall. Neither stocky nor lean, she is well built and fit. Defining features are her vibrant ginger hair, blue eyes, and freckled warm skin tone. Her hair is shoulder length but done up in a crown braid, with a couple of plaits hanging to her collar. A few scars mottle her figure, including a cut on the ridge of her nose, though the most prominent is a large burn scar on her left wrist – apparently a hand print mark.
    Attire: The hellion wears light leather and cloth as armor, though it serves much better for mobility than it does for protection. Her outfit is in fact quite revealing – A leather corset, an arm band and chain link gauntlet, baggy shorts tied off above the knee, and leather boots. She wears a couple of beaded armlets as well as a pink woven choker for jewelry. Often she is seen with blue war paint or even blood streaked on her face and shoulders/bust.

    -Biography-
    Quirks:
    [positive] Evasive, Mankind Hater [negative] Faithless, Guilty Conscience, Winded
    Synopsis: Having run away from home, Courcy spent several years in a band of mercenaries and bounty hunters. She sought to make something of herself, and this pride led her to split from the group to make residence in the Darkest estate. One bounty hunter, Baignard, who she knew as a friend since she left her home, followed her there.
    Full:

    Spoiler

    At a young age Courcy picked up a talent for thieving so she might ease the burden for her parents to provide for them. Eventually the girl’s crimes against a noble were noticed, though it was her father who was suspected, and accordingly hanged for it.
    Her uncle took Courcy and her mother in to care for. She was ceaselessly scolded for her actions that led to her father’s death. Even her cousin demeaned her, at times exploiting her lack of love to take advantage of her. After a long year with them, she ran from her new home.
    Very shortly she met a young man named Baignard, who was a stray himself. The two of them traveled with a small group of bounty hunters, doing what jobs they could to make a living. Upon hearing of the Darkest estate, Courcy was adamant to go and prove herself. Only Baignard followed.

    A villainous black knight assaulted the hamlet with a skirmish of undead. Courcy and Baignard joined the other mercenaries to defeat him, but the hellion suffered a gruesome injury, nearly losing her arm at the wrist. Even after the wound had healed, she would no longer be fit to fight.
    Baignard admitted his feelings for Courcy, and acted to heal her. He sought out an occultist, learning dark magic that could mend her. Though he was successful, Baignard had apparently been afflicted by a demon and was shortly murdered by a member of the abbey.
    Courcy grieved his loss until by some miracle, her friend was resurrected. She did not waste a moment with him. Even so, he was once again struck down by the black knight, leaving Courcy alone.

    [collapse]

    -Skills & Equipment-
    Weapons: halberd
    Armor: light leather corset, mail gauntlet, cloth outfit, boots
    Other gear: satchel, coin purse
    Strengths: survival skills, resilient and stubborn, quick
    Weaknesses: prideful, self-loathing at times, bloodthirsty, often desperate for attention

    Spoiler

    Veteran Courcy

    [collapse]
    Character sheets

    The silver lining seldom lies in sight too plain to see
    But trust our story's end can bring redemption for the pain endured

    #231499
    Rumsztyk
    Rumsztyk
    Participant

    Ibrahim bin Omer
    Resolve level: 0

    -Appearance
    Age: 42
    Sex: Male
    Physical Description: Tan, short man with an aura of mystery surrounding him. The steely gaze of his pitch black eyes feels like a spear piercing through your very soul. He never seems to smile, always something troubling his mind. His face has strong middle-eastern features, with a pitch black moustache and thin goatee. The head is otherwise bald. His other bodily features are mostly concealed by his clothing, though he is clearly of a thin posture.
    Attire: He wears a set of ornate robes, mostly gold, lined with red on the edges. Inside they reveal a vast labirynth of layers and pockets which contain various items and trinkets. On his head, a simple brown turban covers his bald head.

    -Biography
    Quirks:
    Irrepresible
    Meditator
    Eldritch Hater
    On Guard

    Demonomania [locked]
    Faithless [locked]

    Synopsis: Ibrahim is scholar in pursuit of knowledge who struck a bargain with a demon Xuul to become its vessel. It was a ruse that granted him partial control over the entity, and with it the terrible but rewarding powers of the Abyss.

    Full:

    Spoiler

    Through all his life, a scholar by the name of Ibrahim seeked knowledge. He travelled through the world, exploring forgotten crypts, reding dusty tomes in secret libraries, conversing with sages and shamans. His awareness of the nature of the other planes grew steadily through the years, and so did his thirst for power. With varying result, he summoned demons, whom he seeked to control, but to no avail. Desperate, he devised a plan worthy of a madman. He struck a bargain with a demon, whose name in human tongue was Xuul: he offered himself a vessel in exchange for eldritch power. Luckily for Ibrahim, Xuul’s power and cunning were only matched by his arrogance, and the demon failed to see through Ibrahim’s ruse. Despite its best efforts, which involved tremending displays of power, he failed.
    The ensuing days were a nightmare, Ibrahim’s mind was flooded by visions of the Abyss and the impending doom. Fortunately, his mind proved a match to the demon, and he eventually overpowered it. He is wary, however, that the achieved balance is very fragile, so he spent many years perfecting himself in the art of meditation and renouncing his emotions, while also testing the limits of his newfound powers. The terrible images of the end has haunted him ever since, it is why he sought out the Hamlet – to fight fire with fire, and put the Abyss’ powers against it.

    [collapse]

    Misc. Notes: Notably, his voice usually holds absolutely no emotion. It is cold and calm. Very rarely, he uses plural form when referring to himself, only around the people he knows and trusts.

    -Skills & Equipment
    Weapons: Ceremonial dagger with a ruby embedded in the hilt
    Armor: Scholarly robes.
    Other gear: Jewel-encrusted human skull with a candle on top of it, quill and ink in a sealed container, multiple written scrolls on various subjects along with some blank ones.
    Strengths: Deep understanding of the supernatural workings of the world. Able to call upon the unreliable powers of the Abyss to curse and displace enemies or strengthen and revitalize his allies. Xuul’s perception enhances his own, able to point out what the human has missed and see what cannot be seen. Complete control over his body, emotion and behaviour in all but the most dire of times. Good understanding of anatomy of both humans and eldritch monsters turns his otherwise decorational dagger into a formidable weapon, and also allows him to better utilize his healing powers.
    Weaknesses: Has to constantly be on guard, else his demon can overpower him, taking control over their shared body. Can be tempted by knowledge. His attunement to the Abyss leaves him especially vulnerable to attacks of otherworldy origin, this is partially offset by his knowledge and ability to fight off those. Lacks in raw physical strength.

    Spoiler

    George Steele
    HP 38/38
    Stress 20/100
    Gold 0

    Ibrahim bin Omer
    HP 19/19
    Stress 64/100
    Gold 0
    George's and Ibrahim's sheets

    Angelica
    HP 22/22
    Stress 20/100
    Gold 500

    Angelica's sheet

    Sister Maia
    HP 26/26
    Stress 25/100
    Gold 100

    Grom
    HP 23/23
    Stress 3/100
    Gold 0

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