Vaylen's Replies

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Viewing 7 posts - 1 through 7 (of 7 total)
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  • in reply to: Counting number of Debuffed enemies hit #326262
    Vaylen
    Vaylen
    Participant

    Bump

    in reply to: Reducing Stess Damage Dealt #326261
    Vaylen
    Vaylen
    Participant

    Bump

    in reply to: Modding help with Highwayman Overhaul #326260
    Vaylen
    Vaylen
    Participant

    Bump

    in reply to: Reducing Stess Damage Dealt #326020
    Vaylen
    Vaylen
    Participant

    There are many different ways to reduce the stress.

    Your question: A Debuff? No.

    In the battle you can heal stress. Like Jester and Knight or since crimson dlc anti-stress bottle against Horror.

    There are many smarter ways.

    You can move ememies, so they coudn´t use there strongest attacks. Only some ememies can use there attacks from first to fourth Position.
    You can stun them, so they coudn´t attack. Or beat them fast with strong Heroes and teams. You can power up your dodge.

    At my beginning with DD i try to reduce stress. But a really smart way is to use trinkets for a high virtue % and let them become virtuous.

    Different enemies needs different strategies. Not only one is the best.

    Well, thanks for the advice, but… I am not asking because I cannot deal with stress in-game, but because I wish to create a mod. A reduce-stress-damage-dealt debuff would simply be a nice option to add to your repertoire of combat strategies.

    To reiterate: The question is not if there is a “reduce stress damage dealt”-debuff in the game, but if you could create one via modding(and how to go about doing so).

    in reply to: Reducing Stess Damage Dealt #326015
    Vaylen
    Vaylen
    Participant

    My experience in this stuff is limited, but I would guess that since there are trinkets that affect a character’s stress healing (e.g. the Jester’s bright tambourine), it should be similarly possible to apply a bonus or penalty to modify a character’s stress damage.

    Hmm… I do not know if negative damage is healing in this game. Some games have that, others don’t. I wouldn’t bank on it…

    TO my knowledge, I do not think there is anything affecting stress damage output of enemies in the game(Aside from stress resistance). I do think it would be quite a nifty utility effect, though.

    in reply to: Character mod not working #325848
    Vaylen
    Vaylen
    Participant

    If you see any results, I’d be happy to know.

    in reply to: Character mod not working #325835
    Vaylen
    Vaylen
    Participant

    This sounds like the usual “something very small has gone wrong”-error. Just check everything… I hope you’ll find it <3

    A good idea(Despite being quite lengthy) is to add everything you modded one at a time to a working state(Like, start by making a copy of a leper or something, then go add your first ability, then second etc, then start adding all animation and visuals one at a time).
    This could help you actually pin down where to look for the issue. It takes awhile, but if nothing else works, it’s a surefire way to see results.

Viewing 7 posts - 1 through 7 (of 7 total)